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Merge branch 'master' into blinds-pp
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@ -49,6 +49,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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if (mods.Any(m => m is OsuModSpunOut))
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multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85);
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if (mods.Any(h => h is OsuModRelax))
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{
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countMiss += countOk + countMeh;
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multiplier *= 0.6;
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}
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double aimValue = computeAimValue();
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double speedValue = computeSpeedValue();
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double accuracyValue = computeAccuracyValue();
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@ -165,6 +171,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private double computeAccuracyValue()
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{
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if (mods.Any(h => h is OsuModRelax))
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return 0.0;
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// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
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double betterAccuracyPercentage;
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int amountHitObjectsWithAccuracy = Attributes.HitCircleCount;
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