Add the ability to create migrations on a per-store level

Now stores store versions to the database itself.
This commit is contained in:
Dean Herbert
2017-07-27 20:38:35 +09:00
parent cb68f18f47
commit 3a6f3cdd8a
5 changed files with 76 additions and 0 deletions

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@ -17,6 +17,8 @@ namespace osu.Game.Database
protected readonly Storage Storage;
protected readonly SQLiteConnection Connection;
protected virtual int StoreVersion => 1;
protected DatabaseBackedStore(SQLiteConnection connection, Storage storage = null)
{
Storage = storage;
@ -31,6 +33,28 @@ namespace osu.Game.Database
Logger.Error(e, $@"Failed to initialise the {GetType()}! Trying again with a clean database...");
Prepare(true);
}
checkMigrations();
}
private void checkMigrations()
{
var storeName = GetType().Name;
var reportedVersion = Connection.Table<StoreVersion>().FirstOrDefault(s => s.StoreName == storeName) ?? new StoreVersion
{
StoreName = storeName,
Version = 0
};
if (reportedVersion.Version != StoreVersion)
PerformMigration(reportedVersion.Version, reportedVersion.Version = StoreVersion);
Connection.InsertOrReplace(reportedVersion);
}
protected virtual void PerformMigration(int currentVersion, int newVersion)
{
}
/// <summary>

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@ -0,0 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using SQLite.Net.Attributes;
namespace osu.Game.Database
{
public class StoreVersion
{
[PrimaryKey]
public string StoreName { get; set; }
public int Version { get; set; }
}
}