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Make HitObject not store the judgement
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@ -93,10 +93,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load()
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{
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if (HitObject.Judgement != null)
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var judgement = HitObject.CreateJudgement();
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if (judgement != null)
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{
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Result = CreateResult(HitObject.Judgement);
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Result = CreateResult(judgement);
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if (Result == null)
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throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
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}
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