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Make HitObject not store the judgement
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@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// </summary>
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public class Note : ManiaHitObject
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{
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protected override Judgement CreateJudgement() => new ManiaJudgement();
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public override Judgement CreateJudgement() => new ManiaJudgement();
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}
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}
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