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Make HitObject not store the judgement
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime });
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}
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protected override Judgement CreateJudgement() => new TaikoJudgement();
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public override Judgement CreateJudgement() => new TaikoJudgement();
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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}
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