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Centralise access to WorkingBeatmaps.
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
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@ -328,9 +328,7 @@ namespace osu.Game.Screens.Select
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b.ComputeDifficulty(database);
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beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
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var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
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var group = new BeatmapGroup(beatmap)
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var group = new BeatmapGroup(database.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
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{
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SelectionChanged = selectionChanged,
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StartRequested = b => footer.StartButton.TriggerClick()
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