Centralise access to WorkingBeatmaps.

They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
This commit is contained in:
Dean Herbert
2017-02-24 13:43:21 +09:00
parent 355bbb6324
commit 3a89348413
6 changed files with 44 additions and 35 deletions

View File

@ -328,9 +328,7 @@ namespace osu.Game.Screens.Select
b.ComputeDifficulty(database);
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
var group = new BeatmapGroup(beatmap)
var group = new BeatmapGroup(database.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
SelectionChanged = selectionChanged,
StartRequested = b => footer.StartButton.TriggerClick()