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Add new display for difficulty row attribute
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@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit.Timing
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return new TimingRowAttribute(timing);
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case DifficultyControlPoint difficulty:
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return new EmptyRowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x", colour);
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return new DifficultyRowAttribute(difficulty);
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case EffectControlPoint effect:
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return new EmptyRowAttribute("effect", () => string.Join(" ",
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