Make Path.Distance a property again

This commit is contained in:
smoogipoo
2018-11-12 14:07:48 +09:00
parent 3b88d94793
commit 3aba462e52
4 changed files with 9 additions and 9 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// </summary>
public SliderPath Path { get; set; }
public double Distance => Path.GetDistance();
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; }
public int RepeatCount { get; set; }

View File

@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Objects
private double progressToDistance(double progress)
{
return MathHelper.Clamp(progress, 0, 1) * GetDistance();
return MathHelper.Clamp(progress, 0, 1) * Distance;
}
private Vector2 interpolateVertices(int i, double d)
@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Objects
return p0 + (p1 - p0) * (float)w;
}
public double GetDistance() => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
public double Distance => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
/// <summary>
/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)