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Standardise some naming and make hitcircles feel better.
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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko.Objects
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if (h == null)
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{
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OsuBaseHit o = i as OsuBaseHit;
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OsuHitObject o = i as OsuHitObject;
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if (o == null) throw new HitObjectConvertException(@"Taiko", i);
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