Make EditorScreen inherit from VisibilityContainer rather than unsafe transforms

This commit is contained in:
Salman Ahmed
2021-08-25 16:58:06 +03:00
parent c32168c61f
commit 3ad0b529fb
2 changed files with 14 additions and 13 deletions

View File

@ -10,7 +10,7 @@ namespace osu.Game.Screens.Edit
/// <summary>
/// TODO: eventually make this inherit Screen and add a local screen stack inside the Editor.
/// </summary>
public abstract class EditorScreen : Container
public abstract class EditorScreen : VisibilityContainer
{
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; }
@ -31,13 +31,16 @@ namespace osu.Game.Screens.Edit
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
protected override void LoadComplete()
protected override void PopIn()
{
base.LoadComplete();
this.ScaleTo(1f, 200, Easing.OutQuint)
.FadeIn(200, Easing.OutQuint);
}
this.FadeTo(0)
.Then()
.FadeTo(1f, 250, Easing.OutQuint);
protected override void PopOut()
{
this.ScaleTo(0.98f, 200, Easing.OutQuint)
.FadeOut(200, Easing.OutQuint);
}
}
}