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Handle changes via SamplePoints list for simplicity
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@ -41,9 +41,9 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// All sound points.
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/// </summary>
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[JsonProperty]
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public IReadOnlyList<SampleControlPoint> SamplePoints => samplePoints;
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public IBindableList<SampleControlPoint> SamplePoints => samplePoints;
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private readonly SortedList<SampleControlPoint> samplePoints = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
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private readonly BindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
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/// <summary>
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/// All effect points.
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