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Better handle the passing of Beatmap and updating of scores.
PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select
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{
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beatmap?.Mods.BindTo(modSelect.SelectedMods);
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beatmapDetails.PresentScores(beatmap);
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beatmapDetails.Beatmap = beatmap;
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base.OnBeatmapChanged(beatmap);
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}
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