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Rearrange things somewhat
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111
osu.Game/Graphics/UserInterface/OsuTabItem.cs
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111
osu.Game/Graphics/UserInterface/OsuTabItem.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface.Tab;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Graphics.UserInterface
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{
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public class OsuTabItem<T> : TabItem<T>
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{
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private SpriteText text;
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private Box box;
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private Color4 fadeColour;
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public new T Value
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{
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get { return base.Value; }
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set
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{
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base.Value = value;
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text.Text = (value as Enum)?.GetDescription();
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}
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}
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public override bool Active
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{
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get { return base.Active; }
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set
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{
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if (value)
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fadeActive();
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else
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fadeInactive();
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base.Active = value;
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}
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}
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private void fadeActive()
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{
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box.FadeIn(300);
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text.FadeColour(Color4.White, 300);
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}
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private void fadeInactive()
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{
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box.FadeOut(300);
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text.FadeColour(fadeColour, 300);
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}
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protected override bool OnHover(InputState state) {
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if (!Active)
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fadeActive();
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return true;
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}
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protected override void OnHoverLost(InputState state) {
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if (!Active)
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fadeInactive();
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}
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public OsuTabItem()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Margin = new MarginPadding(5),
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TextSize = 14,
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Font = @"Exo2.0-Bold", // Font should only turn bold when active?
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},
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box = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 1,
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Alpha = 0,
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Colour = Color4.White,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (typeof(T) == typeof(SortMode))
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{
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fadeColour = colours.GreenLight;
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if (!Active)
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text.Colour = colours.GreenLight;
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}
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else
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{
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fadeColour = colours.Blue;
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if (!Active)
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text.Colour = colours.Blue;
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}
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}
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}
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}
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