Enable NRT on TopLocalRank

This commit is contained in:
Salman Ahmed 2022-07-23 09:25:06 +03:00
parent 1d0306810a
commit 3aecd288e2
2 changed files with 19 additions and 22 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
@ -10,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Testing; using osu.Framework.Testing;
@ -25,10 +24,10 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
public class TestSceneTopLocalRank : OsuTestScene public class TestSceneTopLocalRank : OsuTestScene
{ {
private RulesetStore rulesets; private RulesetStore rulesets = null!;
private BeatmapManager beatmapManager; private BeatmapManager beatmapManager = null!;
private ScoreManager scoreManager; private ScoreManager scoreManager = null!;
private TopLocalRank topLocalRank; private TopLocalRank topLocalRank = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio) private void load(GameHost host, AudioManager audio)
@ -64,7 +63,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test] [Test]
public void TestBasicImportDelete() public void TestBasicImportDelete()
{ {
ScoreInfo testScoreInfo = null; ScoreInfo? testScoreInfo = null;
AddStep("Add score for current user", () => AddStep("Add score for current user", () =>
{ {
@ -80,7 +79,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Delete score", () => AddStep("Delete score", () =>
{ {
scoreManager.Delete(testScoreInfo); scoreManager.Delete(testScoreInfo.AsNonNull());
}); });
AddUntilStep("No rank displayed", () => topLocalRank.DisplayedRank == null); AddUntilStep("No rank displayed", () => topLocalRank.DisplayedRank == null);
@ -113,7 +112,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test] [Test]
public void TestHigherScoreSet() public void TestHigherScoreSet()
{ {
ScoreInfo testScoreInfo = null; ScoreInfo? testScoreInfo = null;
AddStep("Add score for current user", () => AddStep("Add score for current user", () =>
{ {
@ -133,7 +132,7 @@ namespace osu.Game.Tests.Visual.SongSelect
testScoreInfo2.User = API.LocalUser.Value; testScoreInfo2.User = API.LocalUser.Value;
testScoreInfo2.Rank = ScoreRank.S; testScoreInfo2.Rank = ScoreRank.S;
testScoreInfo2.TotalScore = testScoreInfo.TotalScore + 1; testScoreInfo2.TotalScore = testScoreInfo.AsNonNull().TotalScore + 1;
testScoreInfo2.Statistics = new Dictionary<HitResult, int> testScoreInfo2.Statistics = new Dictionary<HitResult, int>
{ {
[HitResult.Miss] = 0, [HitResult.Miss] = 0,
@ -153,7 +152,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test] [Test]
public void TestLegacyScore() public void TestLegacyScore()
{ {
ScoreInfo testScoreInfo = null; ScoreInfo? testScoreInfo = null;
AddStep("Add legacy score for current user", () => AddStep("Add legacy score for current user", () =>
{ {
@ -184,10 +183,10 @@ namespace osu.Game.Tests.Visual.SongSelect
[HitResult.SmallBonus] = 50 [HitResult.SmallBonus] = 50
}; };
testScoreInfo2.TotalScore = scoreManager.GetTotalScoreAsync(testScoreInfo).GetResultSafely(); testScoreInfo2.TotalScore = scoreManager.GetTotalScoreAsync(testScoreInfo.AsNonNull()).GetResultSafely();
// ensure standardised total score is less than classic, otherwise this test is pointless. // ensure standardised total score is less than classic, otherwise this test is pointless.
Debug.Assert(testScoreInfo2.TotalScore < testScoreInfo.TotalScore); Debug.Assert(testScoreInfo2.TotalScore < testScoreInfo.AsNonNull().TotalScore);
scoreManager.Import(testScoreInfo2); scoreManager.Import(testScoreInfo2);
}); });

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
@ -29,19 +27,19 @@ namespace osu.Game.Screens.Select.Carousel
private readonly BeatmapInfo beatmapInfo; private readonly BeatmapInfo beatmapInfo;
[Resolved] [Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } private IBindable<RulesetInfo> ruleset { get; set; } = null!;
[Resolved] [Resolved]
private RealmAccess realm { get; set; } private RealmAccess realm { get; set; } = null!;
[Resolved] [Resolved]
private ScoreManager scoreManager { get; set; } private ScoreManager scoreManager { get; set; } = null!;
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; } = null!;
private IDisposable scoreSubscription; private IDisposable? scoreSubscription;
private CancellationTokenSource scoreOrderCancellationSource; private CancellationTokenSource? scoreOrderCancellationSource;
private readonly UpdateableRank updateable; private readonly UpdateableRank updateable;
@ -78,7 +76,7 @@ namespace osu.Game.Screens.Select.Carousel
localScoresChanged); localScoresChanged);
}, true); }, true);
void localScoresChanged(IRealmCollection<ScoreInfo> sender, ChangeSet changes, Exception error) void localScoresChanged(IRealmCollection<ScoreInfo> sender, ChangeSet? changes, Exception _)
{ {
// This subscription may fire from changes to linked beatmaps, which we don't care about. // This subscription may fire from changes to linked beatmaps, which we don't care about.
// It's currently not possible for a score to be modified after insertion, so we can safely ignore callbacks with only modifications. // It's currently not possible for a score to be modified after insertion, so we can safely ignore callbacks with only modifications.