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Add AffectsAccuracy to Judgement
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@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
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public class HoldNoteTickJudgement : ManiaJudgement
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public class HoldNoteTickJudgement : ManiaJudgement
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{
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{
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public override bool AffectsCombo => false;
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public override bool AffectsCombo => false;
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public override bool AffectsAccuracy => false;
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protected override int NumericResultFor(HitResult result) => 20;
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protected override int NumericResultFor(HitResult result) => 20;
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protected override int NumericResultForAccuracy(HitResult result) => 0; // Don't count ticks into accuracy
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protected override int NumericResultForAccuracy(HitResult result) => 0; // Don't count ticks into accuracy
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@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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public class TaikoDrumRollTickJudgement : TaikoJudgement
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public class TaikoDrumRollTickJudgement : TaikoJudgement
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{
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{
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public override bool AffectsCombo => false;
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public override bool AffectsCombo => false;
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public override bool AffectsAccuracy => false;
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protected override int NumericResultFor(HitResult result)
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protected override int NumericResultFor(HitResult result)
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{
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{
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@ -7,6 +7,9 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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{
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{
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public class TaikoStrongHitJudgement : TaikoJudgement
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public class TaikoStrongHitJudgement : TaikoJudgement
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{
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{
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public override bool AffectsCombo => false;
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public override bool AffectsAccuracy => false;
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public TaikoStrongHitJudgement()
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public TaikoStrongHitJudgement()
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{
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{
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base.Result = HitResult.Perfect;
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base.Result = HitResult.Perfect;
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@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Judgements
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/// </summary>
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/// </summary>
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public double TimeOffset { get; internal set; }
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public double TimeOffset { get; internal set; }
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public virtual bool AffectsAccuracy => true;
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public virtual bool AffectsCombo => true;
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public virtual bool AffectsCombo => true;
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/// <summary>
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/// <summary>
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