Merge branch 'master' into multi-queueing-modes

This commit is contained in:
Dan Balasescu
2021-11-12 22:16:04 +09:00
97 changed files with 1031 additions and 279 deletions

View File

@ -311,7 +311,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == Room.RoomID);
IBeatmapSetInfo? set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
?? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId)?.BeatmapSet;
?? beatmaps.QueryBeatmap(b => b.OnlineID == beatmapId)?.BeatmapSet;
if (set == null)
throw new InvalidOperationException("Beatmap not found.");

View File

@ -203,7 +203,7 @@ namespace osu.Game.Tests.Visual
return new APIBeatmapSet
{
OnlineID = beatmap.BeatmapSet.OnlineID,
OnlineID = ((IBeatmapSetInfo)beatmap.BeatmapSet).OnlineID,
Status = BeatmapSetOnlineStatus.Ranked,
Covers = new BeatmapSetOnlineCovers
{
@ -222,8 +222,8 @@ namespace osu.Game.Tests.Visual
{
new APIBeatmap
{
OnlineID = beatmap.OnlineID,
OnlineBeatmapSetID = beatmap.BeatmapSet.OnlineID,
OnlineID = ((IBeatmapInfo)beatmap).OnlineID,
OnlineBeatmapSetID = ((IBeatmapSetInfo)beatmap.BeatmapSet).OnlineID,
Status = beatmap.Status,
Checksum = beatmap.MD5Hash,
AuthorID = beatmap.Metadata.Author.OnlineID,