Use better casting

This commit is contained in:
Dean Herbert
2018-06-29 15:01:33 +09:00
parent 0940715631
commit 3b262e0d16

View File

@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
switch (obj) switch (obj)
{ {
case BananaShower bananaShower: case BananaShower bananaShower:
foreach (var nested in bananaShower.NestedHitObjects) foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
{ {
((BananaShower.Banana)nested).X = (float)rng.NextDouble(); banana.X = (float)rng.NextDouble();
rng.Next(); // osu!stable retrieved a random banana type rng.Next(); // osu!stable retrieved a random banana type
rng.Next(); // osu!stable retrieved a random banana rotation rng.Next(); // osu!stable retrieved a random banana rotation
rng.Next(); // osu!stable retrieved a random banana colour rng.Next(); // osu!stable retrieved a random banana colour