Enable the sidebar and move "back" button to the key binding overlay

This commit is contained in:
EVAST9919
2019-02-03 14:34:04 +03:00
parent 499e06797a
commit 3b529b7bda
2 changed files with 85 additions and 87 deletions

View File

@ -3,10 +3,17 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.KeyBinding;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Screens.Ranking;
using osuTK;
namespace osu.Game.Overlays
{
@ -21,11 +28,85 @@ namespace osu.Game.Overlays
foreach (var ruleset in rulesets.AvailableRulesets)
AddSection(new RulesetBindingsSection(ruleset));
AddInternal(new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => Hide()
});
}
public KeyBindingOverlay()
: base(false)
: base(true)
{
}
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
private AspectContainer aspect;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(Sidebar.DEFAULT_WIDTH);
Children = new Drawable[]
{
aspect = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -15,
Size = new Vector2(15),
Shadow = true,
Icon = FontAwesome.fa_chevron_left
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 15,
TextSize = 12,
Font = @"Exo2.0-Bold",
Text = @"back",
},
}
}
};
}
protected override bool OnMouseDown(MouseDownEvent e)
{
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
{
aspect.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(e);
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
Click();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
}
}
}