diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index 77f41affee..71268d899d 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods private CatchPlayfield playfield; - public override void ApplyToDrawableRuleset(DrawableRuleset rrawableRuleset) + public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - playfield = (CatchPlayfield)rrawableRuleset.Playfield; - base.ApplyToDrawableRuleset(rrawableRuleset); + playfield = (CatchPlayfield)drawableRuleset.Playfield; + base.ApplyToDrawableRuleset(drawableRuleset); } private class CatchFlashlight : Flashlight diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 05ee4fc52d..af614f95d0 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { - public CatchScoreProcessor(DrawableRuleset rrawableRuleset) - : base(rrawableRuleset) + public CatchScoreProcessor(DrawableRuleset drawableRuleset) + : base(drawableRuleset) { } diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 018f257d8f..5c914d8eac 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring { } - public ManiaScoreProcessor(DrawableRuleset rrawableRuleset) - : base(rrawableRuleset) + public ManiaScoreProcessor(DrawableRuleset drawableRuleset) + : base(drawableRuleset) { } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 57536ec387..a1f4dfe1da 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1.12; private DrawableOsuBlinds blinds; - public void ApplyToDrawableRuleset(DrawableRuleset rrawableRuleset) + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - rrawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(rrawableRuleset.Playfield.HitObjectContainer, rrawableRuleset.Beatmap)); + drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield.HitObjectContainer, drawableRuleset.Beatmap)); } public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index a1c96fd44f..ec23570f54 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods state.Apply(osuInputManager.CurrentState, osuInputManager); } - public void ApplyToDrawableRuleset(DrawableRuleset rrawableRuleset) + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { // grab the input manager for future use. - osuInputManager = (OsuInputManager)rrawableRuleset.KeyBindingInputManager; + osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager; osuInputManager.AllowUserPresses = false; } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index 4186c515db..2c8bf11016 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Scoring { internal class OsuScoreProcessor : ScoreProcessor { - public OsuScoreProcessor(DrawableRuleset rrawableRuleset) - : base(rrawableRuleset) + public OsuScoreProcessor(DrawableRuleset drawableRuleset) + : base(drawableRuleset) { } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index c6342f9c34..b7db3307ad 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Mods private TaikoPlayfield playfield; - public override void ApplyToDrawableRuleset(DrawableRuleset rrawableRuleset) + public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - playfield = (TaikoPlayfield)rrawableRuleset.Playfield; - base.ApplyToDrawableRuleset(rrawableRuleset); + playfield = (TaikoPlayfield)drawableRuleset.Playfield; + base.ApplyToDrawableRuleset(drawableRuleset); } private class TaikoFlashlight : Flashlight diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 762e24326a..442cca49f8 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring /// private double hpMissMultiplier; - public TaikoScoreProcessor(DrawableRuleset rrawableRuleset) - : base(rrawableRuleset) + public TaikoScoreProcessor(DrawableRuleset drawableRuleset) + : base(drawableRuleset) { } diff --git a/osu.Game/Rulesets/Edit/EditDrawableRuleset.cs b/osu.Game/Rulesets/Edit/EditDrawableRuleset.cs index a454f72e11..cfeb6eec9e 100644 --- a/osu.Game/Rulesets/Edit/EditDrawableRuleset.cs +++ b/osu.Game/Rulesets/Edit/EditDrawableRuleset.cs @@ -41,18 +41,18 @@ namespace osu.Game.Rulesets.Edit public class EditDrawableRuleset : EditDrawableRuleset where TObject : HitObject { - public override Playfield Playfield => rrawableRuleset.Playfield; + public override Playfield Playfield => drawableRuleset.Playfield; - private Ruleset ruleset => rrawableRuleset.Ruleset; - private Beatmap beatmap => rrawableRuleset.Beatmap; + private Ruleset ruleset => drawableRuleset.Ruleset; + private Beatmap beatmap => drawableRuleset.Beatmap; - private readonly DrawableRuleset rrawableRuleset; + private readonly DrawableRuleset drawableRuleset; - public EditDrawableRuleset(DrawableRuleset rrawableRuleset) + public EditDrawableRuleset(DrawableRuleset drawableRuleset) { - this.rrawableRuleset = rrawableRuleset; + this.drawableRuleset = drawableRuleset; - InternalChild = rrawableRuleset; + InternalChild = drawableRuleset; Playfield.DisplayJudgements.Value = false; } @@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Edit processor?.PostProcess(); // Add visual representation - var drawableObject = rrawableRuleset.GetVisualRepresentation(tObject); + var drawableObject = drawableRuleset.GetVisualRepresentation(tObject); - rrawableRuleset.Playfield.Add(drawableObject); - rrawableRuleset.Playfield.PostProcess(); + drawableRuleset.Playfield.Add(drawableObject); + drawableRuleset.Playfield.PostProcess(); return drawableObject; } @@ -97,8 +97,8 @@ namespace osu.Game.Rulesets.Edit // Remove visual representation var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject); - rrawableRuleset.Playfield.Remove(drawableObject); - rrawableRuleset.Playfield.PostProcess(); + drawableRuleset.Playfield.Remove(drawableObject); + drawableRuleset.Playfield.PostProcess(); return drawableObject; } diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs index ff00e4f31d..b012beb0c0 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableRuleset.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods /// /// Applies this to a . /// - /// The to apply to. - void ApplyToDrawableRuleset(DrawableRuleset rrawableRuleset); + /// The to apply to. + void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset); } } diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index dc60f38218..1c76abbc4b 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods public abstract class ModAutoplay : ModAutoplay, IApplicableToDrawableRuleset where T : HitObject { - public virtual void ApplyToDrawableRuleset(DrawableRuleset rrawableRuleset) => rrawableRuleset.SetReplayScore(CreateReplayScore(rrawableRuleset.Beatmap)); + public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) => drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap)); } public abstract class ModAutoplay : Mod, IApplicableFailOverride diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 8b861496af..23e928d991 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -45,15 +45,15 @@ namespace osu.Game.Rulesets.Mods Combo.BindTo(scoreProcessor.Combo); } - public virtual void ApplyToDrawableRuleset(DrawableRuleset rrawableRuleset) + public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { var flashlight = CreateFlashlight(); flashlight.Combo = Combo; flashlight.RelativeSizeAxes = Axes.Both; flashlight.Colour = Color4.Black; - rrawableRuleset.KeyBindingInputManager.Add(flashlight); + drawableRuleset.KeyBindingInputManager.Add(flashlight); - flashlight.Breaks = rrawableRuleset.Beatmap.Breaks; + flashlight.Breaks = drawableRuleset.Beatmap.Breaks; } public abstract Flashlight CreateFlashlight(); diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 689512fd70..0fddb19a6c 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -210,15 +210,15 @@ namespace osu.Game.Rulesets.Scoring { } - public ScoreProcessor(DrawableRuleset rrawableRuleset) + public ScoreProcessor(DrawableRuleset drawableRuleset) { Debug.Assert(base_portion + combo_portion == 1.0); - rrawableRuleset.OnNewResult += applyResult; - rrawableRuleset.OnRevertResult += revertResult; + drawableRuleset.OnNewResult += applyResult; + drawableRuleset.OnRevertResult += revertResult; - ApplyBeatmap(rrawableRuleset.Beatmap); - SimulateAutoplay(rrawableRuleset.Beatmap); + ApplyBeatmap(drawableRuleset.Beatmap); + SimulateAutoplay(drawableRuleset.Beatmap); Reset(true); if (maxBaseScore == 0 || maxHighestCombo == 0)