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Make SliderPath.ControlPoints read-only
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Objects
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{
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public readonly struct SliderPath
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{
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public readonly Vector2[] ControlPoints;
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public readonly ReadOnlyMemory<Vector2> ControlPoints;
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public readonly PathType Type;
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public readonly double? ExpectedDistance;
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@ -73,9 +73,9 @@ namespace osu.Game.Rulesets.Objects
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{
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end++;
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if (i == ControlPoints.Length - 1 || ControlPoints[i] == ControlPoints[i + 1])
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if (i == ControlPoints.Length - 1 || ControlPoints.Span[i] == ControlPoints.Span[i + 1])
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{
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ReadOnlySpan<Vector2> cpSpan = ControlPoints.AsSpan().Slice(start, end - start);
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ReadOnlySpan<Vector2> cpSpan = ControlPoints.Span.Slice(start, end - start);
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foreach (Vector2 t in calculateSubpath(cpSpan))
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if (calculatedPath.Count == 0 || calculatedPath.Last() != t)
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