From 3b9067e55e4f06015754e9f6fd165d5c947e8efb Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Tue, 18 Apr 2017 10:41:26 +0900 Subject: [PATCH] Convert chords to strong hits for osu!mania conversion. --- osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs index c7ff225d0a..abba5316bb 100644 --- a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -49,7 +49,13 @@ namespace osu.Game.Modes.Taiko.Beatmaps return new Beatmap(original) { BeatmapInfo = info, - HitObjects = original.HitObjects.SelectMany(h => convertHitObject(h, original)).ToList() + HitObjects = original.HitObjects.SelectMany(h => convertHitObject(h, original)).GroupBy(t => t.StartTime).Select(x => + { + TaikoHitObject first = x.First(); + if (x.Skip(1).Any()) + first.IsStrong = true; + return first; + }).ToList() }; }