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Add score statistic tracking (osu!).
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@ -266,7 +266,7 @@ namespace osu.Game.Screens.Play
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Delay(1000);
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onCompletionEvent = Schedule(delegate
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{
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var score = scoreProcessor.CreateScore();
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var score = scoreProcessor.GetPopulatedScore();
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score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
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Push(new Results(score));
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});
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