mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Add score statistic tracking (osu!).
This commit is contained in:
@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users;
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using osu.Game.Users;
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@ -40,13 +41,17 @@ namespace osu.Desktop.VisualTests.Tests
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base.Reset();
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base.Reset();
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Add(new Results(new Score
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Add(new Results(new OsuScore
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{
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{
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TotalScore = 2845370,
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TotalScore = 2845370,
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Accuracy = 0.98,
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Accuracy = 0.98,
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MaxCombo = 123,
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MaxCombo = 123,
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Rank = ScoreRank.A,
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Rank = ScoreRank.A,
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Date = DateTime.Now,
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Date = DateTime.Now,
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Count300 = 100,
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Count100 = 10,
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Count50 = 1,
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CountMiss = 2,
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User = new User
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User = new User
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{
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{
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Username = "peppy",
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Username = "peppy",
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@ -1,11 +1,23 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Scoring
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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{
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internal class OsuScore : Score
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public class OsuScore : Score
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{
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{
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public int Count300;
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public int Count100;
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public int Count50;
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public int CountMiss;
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public override IEnumerable<ScoreStatistic> Statistics => new[] {
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new ScoreStatistic(@"300", Count300),
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new ScoreStatistic(@"100", Count100),
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new ScoreStatistic(@"50", Count50),
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new ScoreStatistic(@"x", CountMiss),
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};
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}
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}
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}
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}
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@ -1,9 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -26,12 +28,46 @@ namespace osu.Game.Rulesets.Osu.Scoring
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Health.Value = 1;
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Health.Value = 1;
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Accuracy.Value = 1;
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Accuracy.Value = 1;
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scoreResultCounts.Clear();
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comboResultCounts.Clear();
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}
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private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
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private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
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public override Score CreateEmptyScore() => new OsuScore();
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public override Score GetPopulatedScore()
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{
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var score = (OsuScore)base.GetPopulatedScore();
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scoreResultCounts.TryGetValue(OsuScoreResult.Hit300, out score.Count300);
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scoreResultCounts.TryGetValue(OsuScoreResult.Hit100, out score.Count100);
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scoreResultCounts.TryGetValue(OsuScoreResult.Hit50, out score.Count50);
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scoreResultCounts.TryGetValue(OsuScoreResult.Miss, out score.CountMiss);
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return score;
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}
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}
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protected override void OnNewJudgement(OsuJudgement judgement)
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protected override void OnNewJudgement(OsuJudgement judgement)
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{
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{
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if (judgement != null)
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if (judgement != null)
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{
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{
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if (judgement.Result != HitResult.None)
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{
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int count;
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if (scoreResultCounts.TryGetValue(judgement.Score, out count))
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scoreResultCounts[judgement.Score] = count + 1;
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else
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scoreResultCounts[judgement.Score] = 0;
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if (comboResultCounts.TryGetValue(judgement.Combo, out count))
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comboResultCounts[judgement.Combo] = count + 1;
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else
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comboResultCounts[judgement.Combo] = 0;
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}
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switch (judgement.Result)
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switch (judgement.Result)
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{
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{
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case HitResult.Hit:
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case HitResult.Hit:
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@ -43,7 +43,7 @@ namespace osu.Game.Database
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using (SerializationReader sr = new SerializationReader(s))
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using (SerializationReader sr = new SerializationReader(s))
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{
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{
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var ruleset = rulesets.GetRuleset(sr.ReadByte()).CreateInstance();
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var ruleset = rulesets.GetRuleset(sr.ReadByte()).CreateInstance();
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score = ruleset.CreateScoreProcessor().CreateScore();
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score = ruleset.CreateScoreProcessor().CreateEmptyScore();
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/* score.Pass = true;*/
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/* score.Pass = true;*/
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var version = sr.ReadInt32();
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var version = sr.ReadInt32();
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@ -93,21 +93,6 @@ namespace osu.Game.Rulesets.Scoring
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return new Replay { Frames = frames };
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return new Replay { Frames = frames };
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}
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}
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// [JsonProperty(@"count50")] 0,
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public virtual IEnumerable<ScoreStatistic> Statistics => new ScoreStatistic[] { };
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//[JsonProperty(@"count100")] 0,
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//[JsonProperty(@"count300")] 100,
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//[JsonProperty(@"countmiss")] 0,
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//[JsonProperty(@"countkatu")] 0,
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//[JsonProperty(@"countgeki")] 31,
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//[JsonProperty(@"perfect")] true,
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//[JsonProperty(@"enabled_mods")] [
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// "DT",
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// "FL",
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// "HD",
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// "HR"
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//],
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//[JsonProperty(@"rank")] "XH",
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//[JsonProperty(@"pp")] 26.1816,
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//[JsonProperty(@"replay")] true
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}
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}
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}
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}
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@ -65,16 +65,7 @@ namespace osu.Game.Rulesets.Scoring
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/// Creates a Score applicable to the ruleset in which this ScoreProcessor resides.
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/// Creates a Score applicable to the ruleset in which this ScoreProcessor resides.
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/// </summary>
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/// </summary>
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/// <returns>The Score.</returns>
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/// <returns>The Score.</returns>
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public virtual Score CreateScore() => new Score
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public virtual Score CreateEmptyScore() => new Score();
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{
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TotalScore = TotalScore,
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Combo = Combo,
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MaxCombo = HighestCombo,
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Accuracy = Accuracy,
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Rank = rankFrom(Accuracy),
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Date = DateTime.Now,
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Health = Health,
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};
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private ScoreRank rankFrom(double acc)
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private ScoreRank rankFrom(double acc)
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{
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{
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@ -119,6 +110,24 @@ namespace osu.Game.Rulesets.Scoring
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alreadyFailed = true;
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alreadyFailed = true;
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Failed?.Invoke();
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Failed?.Invoke();
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}
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}
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/// <summary>
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/// Retrieve a score populated with data for the current play this processor is responsible for.
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/// </summary>
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public virtual Score GetPopulatedScore()
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{
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var score = CreateEmptyScore();
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score.TotalScore = TotalScore;
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score.Combo = Combo;
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score.MaxCombo = HighestCombo;
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score.Accuracy = Accuracy;
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score.Rank = rankFrom(Accuracy);
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score.Date = DateTime.Now;
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score.Health = Health;
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return score;
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}
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}
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}
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public abstract class ScoreProcessor<TObject, TJudgement> : ScoreProcessor
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public abstract class ScoreProcessor<TObject, TJudgement> : ScoreProcessor
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17
osu.Game/Rulesets/Scoring/ScoreStatistic.cs
Normal file
17
osu.Game/Rulesets/Scoring/ScoreStatistic.cs
Normal file
@ -0,0 +1,17 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Scoring
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{
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public class ScoreStatistic
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{
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public readonly string Name;
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public readonly object Value;
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public ScoreStatistic(string name, object value)
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{
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Name = name;
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Value = value;
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}
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}
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}
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@ -266,7 +266,7 @@ namespace osu.Game.Screens.Play
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Delay(1000);
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Delay(1000);
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onCompletionEvent = Schedule(delegate
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onCompletionEvent = Schedule(delegate
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{
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{
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var score = scoreProcessor.CreateScore();
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var score = scoreProcessor.GetPopulatedScore();
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score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
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score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
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Push(new Results(score));
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Push(new Results(score));
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});
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});
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@ -23,6 +23,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using System.Linq;
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namespace osu.Game.Screens.Ranking
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namespace osu.Game.Screens.Ranking
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{
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{
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@ -32,6 +33,8 @@ namespace osu.Game.Screens.Ranking
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public ResultsPageScore(Score score, WorkingBeatmap beatmap) : base(score, beatmap) { }
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public ResultsPageScore(Score score, WorkingBeatmap beatmap) : base(score, beatmap) { }
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private FillFlowContainer<DrawableScoreStatistic> statisticsContainer;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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@ -148,15 +151,74 @@ namespace osu.Game.Screens.Ranking
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},
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},
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}
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}
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},
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},
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statisticsContainer = new FillFlowContainer<DrawableScoreStatistic>
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Direction = FillDirection.Horizontal,
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LayoutDuration = 200,
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LayoutEasing = EasingTypes.OutQuint
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}
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}
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}
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}
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}
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};
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};
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statisticsContainer.Children = Score.Statistics.Select(s => new DrawableScoreStatistic(s));
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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Schedule(() => scoreCounter.Increment(Score.TotalScore));
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Schedule(() =>
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{
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scoreCounter.Increment(Score.TotalScore);
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int delay = 0;
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foreach (var s in statisticsContainer.Children)
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{
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s.FadeOut();
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s.Delay(delay += 200);
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s.FadeIn(300 + delay, EasingTypes.Out);
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}
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});
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}
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private class DrawableScoreStatistic : Container
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{
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private readonly ScoreStatistic statistic;
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public DrawableScoreStatistic(ScoreStatistic statistic)
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{
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this.statistic = statistic;
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AutoSizeAxes = Axes.Both;
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Margin = new MarginPadding { Left = 5, Right = 5 };
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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new SpriteText {
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Text = statistic.Value.ToString().PadLeft(4, '0'),
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Colour = colours.Gray7,
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TextSize = 30,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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new SpriteText {
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Text = statistic.Name,
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Colour = colours.Gray7,
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Font = @"Exo2.0-Bold",
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Y = 26,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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};
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}
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}
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}
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private class DateDisplay : Container
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private class DateDisplay : Container
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@ -153,6 +153,7 @@
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<Compile Include="Database\RulesetDatabase.cs" />
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<Compile Include="Database\RulesetDatabase.cs" />
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<Compile Include="Rulesets\Scoring\Score.cs" />
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<Compile Include="Rulesets\Scoring\Score.cs" />
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<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
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<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
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<Compile Include="Rulesets\Scoring\ScoreStatistic.cs" />
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<Compile Include="Rulesets\UI\HealthDisplay.cs" />
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<Compile Include="Rulesets\UI\HealthDisplay.cs" />
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<Compile Include="Rulesets\UI\HudOverlay.cs" />
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<Compile Include="Rulesets\UI\HudOverlay.cs" />
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<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" />
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<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" />
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Reference in New Issue
Block a user