mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Merge branch 'master' into editor-waveform-opacity
This commit is contained in:
@ -7,17 +7,19 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class SelectionBox : CompositeDrawable
|
||||
{
|
||||
public Action<float> OnRotation;
|
||||
public Action<Vector2, Anchor> OnScale;
|
||||
public Action<Direction> OnFlip;
|
||||
public Action OnReverse;
|
||||
public Func<float, bool> OnRotation;
|
||||
public Func<Vector2, Anchor, bool> OnScale;
|
||||
public Func<Direction, bool> OnFlip;
|
||||
public Func<bool> OnReverse;
|
||||
|
||||
public Action OperationStarted;
|
||||
public Action OperationEnded;
|
||||
@ -105,6 +107,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
recreate();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat || !e.ControlPressed)
|
||||
return false;
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.G:
|
||||
return CanReverse && OnReverse?.Invoke() == true;
|
||||
|
||||
case Key.H:
|
||||
return CanScaleX && OnFlip?.Invoke(Direction.Horizontal) == true;
|
||||
|
||||
case Key.J:
|
||||
return CanScaleY && OnFlip?.Invoke(Direction.Vertical) == true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
private void recreate()
|
||||
{
|
||||
if (LoadState < LoadState.Loading)
|
||||
@ -143,7 +165,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (CanScaleX && CanScaleY) addFullScaleComponents();
|
||||
if (CanScaleY) addYScaleComponents();
|
||||
if (CanRotate) addRotationComponents();
|
||||
if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern", () => OnReverse?.Invoke());
|
||||
if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke());
|
||||
}
|
||||
|
||||
private void addRotationComponents()
|
||||
@ -178,7 +200,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void addYScaleComponents()
|
||||
{
|
||||
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical));
|
||||
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical));
|
||||
|
||||
addDragHandle(Anchor.TopCentre);
|
||||
addDragHandle(Anchor.BottomCentre);
|
||||
@ -194,7 +216,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void addXScaleComponents()
|
||||
{
|
||||
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal));
|
||||
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal));
|
||||
|
||||
addDragHandle(Anchor.CentreLeft);
|
||||
addDragHandle(Anchor.CentreRight);
|
||||
|
@ -99,10 +99,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
OperationStarted = OnOperationBegan,
|
||||
OperationEnded = OnOperationEnded,
|
||||
|
||||
OnRotation = angle => HandleRotation(angle),
|
||||
OnScale = (amount, anchor) => HandleScale(amount, anchor),
|
||||
OnFlip = direction => HandleFlip(direction),
|
||||
OnReverse = () => HandleReverse(),
|
||||
OnRotation = HandleRotation,
|
||||
OnScale = HandleScale,
|
||||
OnFlip = HandleFlip,
|
||||
OnReverse = HandleReverse,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -113,19 +113,19 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (e.IsPrecise)
|
||||
if (e.AltPressed)
|
||||
{
|
||||
// can't handle scroll correctly while playing.
|
||||
// the editor will handle this case for us.
|
||||
if (editorClock?.IsRunning == true)
|
||||
return false;
|
||||
|
||||
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
||||
return base.OnScroll(e);
|
||||
// zoom when holding alt.
|
||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||
return true;
|
||||
}
|
||||
|
||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||
return true;
|
||||
// can't handle scroll correctly while playing.
|
||||
// the editor will handle this case for us.
|
||||
if (editorClock?.IsRunning == true)
|
||||
return false;
|
||||
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
private void updateZoomedContentWidth() => zoomedContent.Width = DrawWidth * currentZoom;
|
||||
|
Reference in New Issue
Block a user