Allow custom MaxCatchUpFrames to be specified

Also adjusts the default to allow for smoother seeking.
This commit is contained in:
Dean Herbert
2019-05-09 16:37:34 +09:00
parent 66594b7a1b
commit 3bcfc86b9c
2 changed files with 11 additions and 4 deletions

View File

@ -19,6 +19,11 @@ namespace osu.Game.Rulesets.UI
{
private readonly double gameplayStartTime;
/// <summary>
/// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time.
/// </summary>
public int MaxCatchUpFrames { get; set; } = 5;
public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
{
RelativeSizeAxes = Axes.Both;
@ -68,8 +73,6 @@ namespace osu.Game.Rulesets.UI
private bool isAttached => ReplayInputHandler != null;
private const int max_catch_up_updates_per_frame = 50;
private const double sixty_frame_time = 1000.0 / 60;
private bool firstConsumption = true;
@ -81,7 +84,7 @@ namespace osu.Game.Rulesets.UI
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
while (validState && requireMoreUpdateLoops && loops++ < MaxCatchUpFrames)
{
updateClock();