Add IDeepCloneable interface and update existing CreateCopy methods to use it

This commit is contained in:
Dean Herbert
2021-07-19 12:38:22 +09:00
parent 48b34457e7
commit 3c028ce05c
16 changed files with 45 additions and 25 deletions

View File

@ -128,7 +128,7 @@ namespace osu.Game.Screens.Edit
// clone these locally for now to avoid incurring overhead on GetPlayableBeatmap usages.
// eventually we will want to improve how/where this is done as there are issues with *not* cloning it in all cases.
playableBeatmap.ControlPointInfo = playableBeatmap.ControlPointInfo.CreateCopy();
playableBeatmap.ControlPointInfo = playableBeatmap.ControlPointInfo.DeepClone();
}
catch (Exception e)
{