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https://github.com/osukey/osukey.git
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Split out Special mods into Automation and Conversion
This commit is contained in:
27
osu.Game/Overlays/Mods/Sections/AutomationSection.cs
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27
osu.Game/Overlays/Mods/Sections/AutomationSection.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using OpenTK.Input;
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namespace osu.Game.Overlays.Mods.Sections
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{
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public class AutomationSection : ModSection
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{
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protected override Key[] ToggleKeys => new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
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public override ModType ModType => ModType.Automation;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.BlueLight;
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}
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public AutomationSection()
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{
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Header = @"Automation";
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}
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}
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}
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27
osu.Game/Overlays/Mods/Sections/ConversionSection.cs
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27
osu.Game/Overlays/Mods/Sections/ConversionSection.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using OpenTK.Input;
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namespace osu.Game.Overlays.Mods.Sections
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{
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public class ConversionSection : ModSection
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{
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protected override Key[] ToggleKeys => null;
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public override ModType ModType => ModType.Conversion;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.Purple;
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}
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public ConversionSection()
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{
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Header = @"Conversion";
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}
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}
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}
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27
osu.Game/Overlays/Mods/Sections/DifficultyIncreaseSection.cs
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27
osu.Game/Overlays/Mods/Sections/DifficultyIncreaseSection.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using OpenTK.Input;
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namespace osu.Game.Overlays.Mods.Sections
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{
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public class DifficultyIncreaseSection : ModSection
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{
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protected override Key[] ToggleKeys => new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
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public override ModType ModType => ModType.DifficultyIncrease;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.YellowLight;
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}
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public DifficultyIncreaseSection()
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{
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Header = @"Difficulty Increase";
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using OpenTK.Input;
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namespace osu.Game.Overlays.Mods.Sections
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{
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public class DifficultyReductionSection : ModSection
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{
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protected override Key[] ToggleKeys => new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
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public override ModType ModType => ModType.DifficultyReduction;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.GreenLight;
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}
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public DifficultyReductionSection()
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{
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Header = @"Difficulty Reduction";
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}
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}
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}
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27
osu.Game/Overlays/Mods/Sections/FunSection.cs
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27
osu.Game/Overlays/Mods/Sections/FunSection.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using OpenTK.Input;
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namespace osu.Game.Overlays.Mods.Sections
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{
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public class FunSection : ModSection
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{
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protected override Key[] ToggleKeys => null;
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public override ModType ModType => ModType.Fun;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.PinkLight;
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}
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public FunSection()
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{
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Header = @"Fun";
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}
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}
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}
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