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Split out Special mods into Automation and Conversion
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27
osu.Game/Overlays/Mods/Sections/ConversionSection.cs
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27
osu.Game/Overlays/Mods/Sections/ConversionSection.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using OpenTK.Input;
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namespace osu.Game.Overlays.Mods.Sections
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{
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public class ConversionSection : ModSection
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{
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protected override Key[] ToggleKeys => null;
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public override ModType ModType => ModType.Conversion;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.Purple;
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}
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public ConversionSection()
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{
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Header = @"Conversion";
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}
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}
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}
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