mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Use local functions
This commit is contained in:
@ -231,7 +231,7 @@ namespace osu.Game.Screens.Menu
|
||||
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
|
||||
public void AppendAnimatingAction(Action action, bool waitForPrevious)
|
||||
{
|
||||
Action runnableAction = () =>
|
||||
void runnableAction()
|
||||
{
|
||||
if (waitForPrevious)
|
||||
this.DelayUntilTransformsFinished().Schedule(action);
|
||||
@ -240,7 +240,7 @@ namespace osu.Game.Screens.Menu
|
||||
ClearTransforms();
|
||||
action();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
if (IsLoaded)
|
||||
runnableAction();
|
||||
|
Reference in New Issue
Block a user