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Fix many instances of non-osu-prefixed text classes being used
Results in incorrect default formatting.
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@ -17,6 +17,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Screens.Select.Details;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Select
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{
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@ -334,7 +335,7 @@ namespace osu.Game.Screens.Select
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TextSize = 14,
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},
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},
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textFlow = new TextFlowContainer
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textFlow = new OsuTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -359,7 +360,7 @@ namespace osu.Game.Screens.Select
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private void setTextAsync(string text)
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{
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LoadComponentAsync(new TextFlowContainer(s => s.TextSize = 14)
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LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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