diff --git a/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs b/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs index b4fc081a2a..64af4b6db6 100644 --- a/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs +++ b/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs @@ -20,23 +20,15 @@ namespace osu.Game.Tests.NonVisual { handler = new TestInputHandler(replay = new Replay { - Frames = new List - { - new TestReplayFrame(0), - new TestReplayFrame(1000), - new TestReplayFrame(2000), - new TestReplayFrame(3000, true), - new TestReplayFrame(4000, true), - new TestReplayFrame(5000, true), - new TestReplayFrame(7000, true), - new TestReplayFrame(8000), - } + HasReceivedAllFrames = false }); } [Test] public void TestNormalPlayback() { + setReplayFrames(); + setTime(0, 0); confirmCurrentFrame(0); confirmNextFrame(1); @@ -102,6 +94,8 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestIntroTime() { + setReplayFrames(); + setTime(-1000, -1000); confirmCurrentFrame(0); confirmNextFrame(0); @@ -118,6 +112,8 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestBasicRewind() { + setReplayFrames(); + setTime(2800, 0); setTime(2800, 1000); setTime(2800, 2000); @@ -156,6 +152,7 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestRewindInsideImportantSection() { + setReplayFrames(); fastForwardToPoint(3000); setTime(4000, 4000); @@ -198,6 +195,7 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestRewindOutOfImportantSection() { + setReplayFrames(); fastForwardToPoint(3500); confirmCurrentFrame(3); @@ -216,6 +214,86 @@ namespace osu.Game.Tests.NonVisual confirmNextFrame(3); } + [Test] + public void TestReplayStreaming() + { + // no frames are arrived yet + setTime(0, null); + setTime(1000, null); + Assert.IsTrue(handler.WaitingNextFrame, "Should be waiting for the first frame"); + + replay.Frames.Add(new TestReplayFrame(0)); + replay.Frames.Add(new TestReplayFrame(1000)); + + // should always play from beginning + setTime(1000, 0); + confirmCurrentFrame(0); + Assert.IsFalse(handler.WaitingNextFrame, "Should not be waiting yet"); + setTime(1000, 1000); + confirmCurrentFrame(1); + confirmNextFrame(1); + Assert.IsTrue(handler.WaitingNextFrame, "Should be waiting"); + + // cannot seek beyond the last frame + setTime(1500, null); + confirmCurrentFrame(1); + + setTime(-100, 0); + confirmCurrentFrame(0); + + // can seek to the point before the first frame, however + setTime(-100, -100); + confirmCurrentFrame(0); + confirmNextFrame(0); + + fastForwardToPoint(1000); + setTime(3000, null); + replay.Frames.Add(new TestReplayFrame(2000)); + confirmCurrentFrame(1); + setTime(1000, 1000); + setTime(3000, 2000); + } + + [Test] + public void TestMultipleFramesSameTime() + { + replay.Frames.Add(new TestReplayFrame(0)); + replay.Frames.Add(new TestReplayFrame(0)); + replay.Frames.Add(new TestReplayFrame(1000)); + replay.Frames.Add(new TestReplayFrame(1000)); + replay.Frames.Add(new TestReplayFrame(2000)); + + // forward direction is prioritized when multiple frames have the same time. + setTime(0, 0); + setTime(0, 0); + + setTime(2000, 1000); + setTime(2000, 1000); + + setTime(1000, 1000); + setTime(1000, 1000); + setTime(-100, 1000); + setTime(-100, 0); + setTime(-100, 0); + setTime(-100, -100); + } + + private void setReplayFrames() + { + replay.Frames = new List + { + new TestReplayFrame(0), + new TestReplayFrame(1000), + new TestReplayFrame(2000), + new TestReplayFrame(3000, true), + new TestReplayFrame(4000, true), + new TestReplayFrame(5000, true), + new TestReplayFrame(7000, true), + new TestReplayFrame(8000), + }; + replay.HasReceivedAllFrames = true; + } + private void fastForwardToPoint(double destination) { for (int i = 0; i < 1000; i++)