mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Update BeatDivisorControl
to better match new designs and metrics
This commit is contained in:
@ -5,11 +5,13 @@ using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK;
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@ -25,6 +27,9 @@ namespace osu.Game.Tests.Visual.Editing
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private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
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private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
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private EquilateralTriangle tickMarkerHead => tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
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private EquilateralTriangle tickMarkerHead => tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
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[SetUp]
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[SetUp]
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public void SetUp() => Schedule(() =>
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public void SetUp() => Schedule(() =>
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{
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{
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@ -8,9 +8,7 @@ using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -22,6 +20,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osuTK.Input;
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using osuTK.Input;
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@ -38,18 +37,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
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{
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{
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Masking = true;
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Masking = true;
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CornerRadius = 5;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new Box
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new Box
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{
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{
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Name = "Gray Background",
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Name = "Main background",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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Colour = colourProvider.Background3,
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},
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},
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new GridContainer
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new GridContainer
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{
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{
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@ -65,9 +63,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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new Box
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new Box
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{
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{
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Name = "Black Background",
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Name = "Tick area background",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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Colour = colourProvider.Background5,
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},
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},
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new TickSliderBar(beatDivisor)
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new TickSliderBar(beatDivisor)
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{
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{
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@ -86,7 +84,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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Colour = colourProvider.Background3
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},
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},
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new Container
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new Container
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{
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{
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@ -139,11 +137,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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},
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -402,15 +395,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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ClearInternal();
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ClearInternal();
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CurrentNumber.ValueChanged -= moveMarker;
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CurrentNumber.ValueChanged -= moveMarker;
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foreach (int t in beatDivisor.ValidDivisors.Value.Presets)
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foreach (int divisor in beatDivisor.ValidDivisors.Value.Presets)
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{
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{
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AddInternal(new Tick
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AddInternal(new Tick(divisor)
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{
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{
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Anchor = Anchor.TopLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.TopCentre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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RelativePositionAxes = Axes.Both,
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Colour = BindableBeatDivisor.GetColourFor(t, colours),
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Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
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X = getMappedPosition(t)
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X = getMappedPosition(divisor),
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});
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});
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}
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}
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@ -422,7 +415,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void moveMarker(ValueChangedEvent<int> divisor)
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private void moveMarker(ValueChangedEvent<int> divisor)
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{
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{
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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marker.Flash();
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}
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}
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protected override void UpdateValue(float value)
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protected override void UpdateValue(float value)
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@ -489,29 +481,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
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private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
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private class Tick : CompositeDrawable
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private class Tick : Circle
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{
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{
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public Tick()
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public Tick(int divisor)
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{
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{
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Size = new Vector2(2.5f, 10);
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Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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CornerRadius = 0.5f;
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Masking = true;
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}
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}
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}
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}
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private class Marker : CompositeDrawable
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private class Marker : CompositeDrawable
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{
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{
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private Color4 defaultColour;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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private const float size = 7;
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private const float size = 10;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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{
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Colour = defaultColour = colours.Gray4;
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Colour = colourProvider.Background3;
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Anchor = Anchor.TopLeft;
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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@ -521,15 +510,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new Box
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{
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Width = 2,
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RelativeSizeAxes = Axes.Y,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
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Blending = BlendingParameters.Additive,
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},
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new EquilateralTriangle
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new EquilateralTriangle
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{
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{
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Origin = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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@ -548,22 +528,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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get => active;
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get => active;
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set
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set
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{
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{
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this.FadeColour(value ? Color4.White : defaultColour, 500, Easing.OutQuint);
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this.FadeColour(value ? colourProvider.Background1 : colourProvider.Background3, 500, Easing.OutQuint);
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active = value;
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active = value;
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}
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}
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}
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}
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public void Flash()
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{
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bool wasActive = active;
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Active = true;
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if (wasActive) return;
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using (BeginDelayedSequence(50))
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Active = false;
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}
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}
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}
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}
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}
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}
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}
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Block a user