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Remove redundant StaysOnPlate
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@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Catch.UI
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lastPlateableFruit.OnLoadComplete += _ => action();
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}
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if (result.IsHit && hitObject.HitObject is PalpableCatchHitObject fruit)
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if (result.IsHit && hitObject is DrawablePalpableCatchHitObject fruit)
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{
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// create a new (cloned) fruit to stay on the plate. the original is faded out immediately.
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var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit);
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var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
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if (caughtFruit == null) return;
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