mirror of
https://github.com/osukey/osukey.git
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Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
This commit is contained in:
@ -4,8 +4,8 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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@ -21,17 +21,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Resolved]
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private OsuConfigManager config { get; set; }
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[SetUpSteps]
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public void SetUpSteps()
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{
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}
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private void create(HealthProcessor healthProcessor)
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{
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AddStep("create layer", () =>
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{
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Child = new HealthProcessorContainer(healthProcessor)
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{
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RelativeSizeAxes = Axes.Both,
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Child = layer = new FailingLayer()
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};
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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@ -15,8 +13,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
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{
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private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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@ -25,7 +21,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() => new SkinnableAccuracyCounter()));
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AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
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AddStep("Create accuracy counters", () => SetContents(() => new SkinnableAccuracyCounter()));
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}
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[Test]
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@ -33,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
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AddStep(@"Hit! :D", () => scoreProcessor.Accuracy.Value -= 0.23);
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AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
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}
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}
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}
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@ -43,18 +43,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddRepeatStep(@"decrease hp", delegate
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{
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healthProcessor.Health.Value = 0.08f;
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healthProcessor.Health.Value -= 0.08f;
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}, 10);
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AddRepeatStep(@"increase hp without flash", delegate
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{
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healthProcessor.Health.Value = 0.1f;
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healthProcessor.Health.Value += 0.1f;
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}, 3);
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AddRepeatStep(@"increase hp with flash", delegate
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{
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healthProcessor.Health.Value = 0.1f;
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healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()));
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healthProcessor.Health.Value += 0.1f;
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healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
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{
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Type = HitResult.Perfect
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});
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}, 3);
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}
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}
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@ -133,6 +133,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
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}
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[Test]
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public void TestPerformExitNoOutro()
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{
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CreateTest(null);
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AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
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AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
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AddStep("exit via pause", () => Player.ExitViaPause());
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AddAssert("player exited", () => Stack.CurrentScreen == null);
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}
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protected override bool AllowFail => true;
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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@ -2,7 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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@ -14,21 +17,34 @@ namespace osu.Game.Tests.Visual.Online
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{
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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private NewsOverlay news;
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private NewsOverlay overlay;
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[SetUp]
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public void SetUp() => Schedule(() => Child = news = new NewsOverlay());
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public void SetUp() => Schedule(() => Child = overlay = new NewsOverlay());
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[Test]
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public void TestRequest()
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{
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setUpNewsResponse(responseExample);
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AddStep("Show", () => news.Show());
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AddStep("Show article", () => news.ShowArticle("article"));
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AddStep("Show", () => overlay.Show());
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AddStep("Show article", () => overlay.ShowArticle("article"));
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}
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private void setUpNewsResponse(GetNewsResponse r)
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=> AddStep("set up response", () =>
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[Test]
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public void TestCursorRequest()
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{
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setUpNewsResponse(responseWithCursor, "Set up cursor response");
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AddStep("Show", () => overlay.Show());
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AddUntilStep("Show More button is visible", () => showMoreButton?.Alpha == 1);
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setUpNewsResponse(responseWithNoCursor, "Set up no cursor response");
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AddStep("Click Show More", () => showMoreButton?.Click());
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AddUntilStep("Show More button is hidden", () => showMoreButton?.Alpha == 0);
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}
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private ShowMoreButton showMoreButton => overlay.ChildrenOfType<ShowMoreButton>().FirstOrDefault();
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private void setUpNewsResponse(GetNewsResponse r, string testName = "Set up response")
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=> AddStep(testName, () =>
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{
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dummyAPI.HandleRequest = request =>
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{
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@ -40,7 +56,7 @@ namespace osu.Game.Tests.Visual.Online
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};
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});
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private GetNewsResponse responseExample => new GetNewsResponse
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private static GetNewsResponse responseExample => new GetNewsResponse
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{
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NewsPosts = new[]
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{
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@ -62,5 +78,37 @@ namespace osu.Game.Tests.Visual.Online
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}
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}
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};
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private static GetNewsResponse responseWithCursor => new GetNewsResponse
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{
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NewsPosts = new[]
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{
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new APINewsPost
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{
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Title = "This post has an image which starts with \"/\" and has many authors!",
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Preview = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
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Author = "someone, someone1, someone2, someone3, someone4",
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FirstImage = "/help/wiki/shared/news/banners/monthly-beatmapping-contest.png",
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PublishedAt = DateTimeOffset.Now
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}
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},
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Cursor = new Cursor()
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};
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private static GetNewsResponse responseWithNoCursor => new GetNewsResponse
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{
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NewsPosts = new[]
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{
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new APINewsPost
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{
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Title = "This post has a full-url image! (HTML entity: &)",
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Preview = "boom (HTML entity: &)",
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Author = "user (HTML entity: &)",
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FirstImage = "https://assets.ppy.sh/artists/88/header.jpg",
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PublishedAt = DateTimeOffset.Now
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}
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},
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Cursor = null
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};
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}
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}
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@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("check version", () => infoWedge.Info.VersionLabel.Current.Value == $"{ruleset.ShortName}Version");
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AddAssert("check title", () => infoWedge.Info.TitleLabel.Current.Value == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
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AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist");
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AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Current.Value == $"{ruleset.ShortName}Author"));
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AddAssert("check author", () => infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any(s => s.Current.Value == $"{ruleset.ShortName}Author"));
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}
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private void testInfoLabels(int expectedCount)
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@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Current.Value));
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AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
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AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any());
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AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
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}
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@ -304,6 +304,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep(@"Sort by BPM", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.BPM));
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AddStep(@"Sort by Length", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Length));
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AddStep(@"Sort by Difficulty", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Difficulty));
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AddStep(@"Sort by Source", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Source));
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}
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[Test]
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