Ensure correct selection after deletion of currently selected

Also fixes a lot of bad interactions and simplifies further.
This commit is contained in:
Dean Herbert
2017-12-16 16:14:37 +09:00
parent 49ce42d90c
commit 3c406662ed
7 changed files with 79 additions and 68 deletions

View File

@ -74,9 +74,14 @@ namespace osu.Game.Tests.Visual
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
private void checkSelected(int set, int diff) =>
AddAssert($"selected is set{set} diff{diff}", () =>
carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First());
private void checkSelected(int set, int? diff = null) =>
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
});
private void setSelected(int set, int diff) =>
AddStep($"select set{set} diff{diff}", () =>
@ -95,7 +100,7 @@ namespace osu.Game.Tests.Visual
}
private void checkVisibleItemCount(bool diff, int count) =>
AddAssert($"{count} {(diff ? "diff" : "set")} visible", () =>
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
private void nextRandom() =>
@ -138,8 +143,9 @@ namespace osu.Game.Tests.Visual
advanceSelection(diff: false);
advanceSelection(diff: false);
checkSelected(1, 1);
checkSelected(1, 2);
advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count, 3);
}
@ -234,7 +240,7 @@ namespace osu.Game.Tests.Visual
checkVisibleItemCount(false, set_count);
checkSelected(set_count, 1);
checkSelected(set_count, 2);
}
/// <summary>