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Make select beatmap button into a triangle button
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commit
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@ -9,12 +9,10 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Overlays.SearchableList;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -75,6 +73,7 @@ namespace osu.Game.Screens.Multi.Screens.Match
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Child = beatmapButton = new BeatmapSelectButton
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Child = beatmapButton = new BeatmapSelectButton
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Height = 1
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},
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},
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},
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},
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Tabs = new MatchTabControl
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Tabs = new MatchTabControl
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@ -98,80 +97,11 @@ namespace osu.Game.Screens.Multi.Screens.Match
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tabStrip.Colour = colours.Yellow;
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tabStrip.Colour = colours.Yellow;
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}
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}
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private class BeatmapSelectButton : OsuClickableContainer
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private class BeatmapSelectButton : TriangleButton
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{
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{
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private const float corner_radius = 5;
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private const float bg_opacity = 0.5f;
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private const float transition_duration = 100;
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private readonly Box bg;
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private readonly Container border;
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public BeatmapSelectButton()
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public BeatmapSelectButton()
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{
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{
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Masking = true;
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Text = "Select beatmap";
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CornerRadius = corner_radius;
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Children = new Drawable[]
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{
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bg = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = bg_opacity,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = @"Exo2.0-Bold",
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Text = "Select Beatmap",
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},
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border = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = corner_radius,
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BorderThickness = 4,
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Alpha = 0,
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Child = new Box // needs a child to show the border
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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},
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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border.BorderColour = colours.Yellow;
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}
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protected override bool OnHover(HoverEvent e)
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{
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border.FadeIn(transition_duration);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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border.FadeOut(transition_duration);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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bg.FadeTo(0.75f, 1000, Easing.Out);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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bg.FadeTo(bg_opacity, transition_duration);
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return base.OnMouseUp(e);
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}
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}
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}
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}
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