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Tidy up BackButton and adjust transitions a bit.
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@ -16,13 +16,10 @@ namespace osu.Game.Graphics.UserInterface
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{
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{
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private TextAwesome icon;
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private TextAwesome icon;
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private Container leftContainer;
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private Container rightContainer;
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private Box leftBox;
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private Box leftBox;
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private Box rightBox;
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private Box rightBox;
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private const double transform_time = 300.0;
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private const double transform_time = 600;
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private const int pulse_length = 250;
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private const int pulse_length = 250;
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private const float shear = 0.1f;
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private const float shear = 0.1f;
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@ -36,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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leftContainer = new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Width = 0.4f,
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Width = 0.4f,
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@ -56,7 +53,7 @@ namespace osu.Game.Graphics.UserInterface
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},
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},
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}
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}
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},
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},
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rightContainer = new Container
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new Container
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{
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{
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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@ -84,10 +81,7 @@ namespace osu.Game.Graphics.UserInterface
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};
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};
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}
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}
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public override bool Contains(Vector2 screenSpacePos)
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public override bool Contains(Vector2 screenSpacePos) => leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
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{
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return leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
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}
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protected override bool OnHover(InputState state)
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protected override bool OnHover(InputState state)
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{
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{
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