Split ControlPoint into different types.

# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
This commit is contained in:
smoogipooo
2017-05-23 13:55:18 +09:00
parent d1eb8937b7
commit 3cdfd2eef5
38 changed files with 307 additions and 205 deletions

View File

@ -19,6 +19,7 @@ using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Framework.Allocation;
using osu.Game.Beatmaps.Timing;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Desktop.VisualTests.Tests
{
@ -53,8 +54,8 @@ namespace osu.Desktop.VisualTests.Tests
time += RNG.Next(50, 500);
}
TimingInfo timing = new TimingInfo();
timing.ControlPoints.Add(new ControlPoint
var controlPointInfo = new ControlPointInfo();
controlPointInfo.ControlPoints.Add(new TimingControlPoint
{
BeatLength = 200
});
@ -73,7 +74,7 @@ namespace osu.Desktop.VisualTests.Tests
Author = @"peppy",
},
},
TimingInfo = timing
ControlPointInfo = controlPointInfo
});
Add(new Drawable[]