mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Split ControlPoint into different types.
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
This commit is contained in:
@ -7,6 +7,7 @@ using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Beatmaps
|
||||
where T : HitObject
|
||||
{
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
public TimingInfo TimingInfo = new TimingInfo();
|
||||
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
|
||||
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
|
||||
public readonly List<Color4> ComboColors = new List<Color4>
|
||||
{
|
||||
@ -46,7 +47,7 @@ namespace osu.Game.Beatmaps
|
||||
public Beatmap(Beatmap original = null)
|
||||
{
|
||||
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
|
||||
TimingInfo = original?.TimingInfo ?? TimingInfo;
|
||||
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
|
||||
Breaks = original?.Breaks ?? Breaks;
|
||||
ComboColors = original?.ComboColors ?? ComboColors;
|
||||
}
|
||||
|
10
osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
Normal file
10
osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class ControlPoint
|
||||
{
|
||||
public double Time;
|
||||
}
|
||||
}
|
63
osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
Normal file
63
osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class ControlPointInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// All the control points.
|
||||
/// </summary>
|
||||
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the difficulty control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the difficulty control point at.</param>
|
||||
/// <returns>The difficulty control point.</returns>
|
||||
public DifficultyControlPoint DifficultyPointAt(double time) =>
|
||||
ControlPoints.OfType<DifficultyControlPoint>().LastOrDefault(t => t.Time <= time) ?? new DifficultyControlPoint();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the effect control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the effect control point at.</param>
|
||||
/// <returns>The effect control point.</returns>
|
||||
public EffectControlPoint EffectPointAt(double time) =>
|
||||
ControlPoints.OfType<EffectControlPoint>().LastOrDefault(t => t.Time <= time) ?? new EffectControlPoint();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the sound control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the sound control point at.</param>
|
||||
/// <returns>The sound control point.</returns>
|
||||
public SoundControlPoint SoundPointAt(double time) =>
|
||||
ControlPoints.OfType<SoundControlPoint>().LastOrDefault(t => t.Time <= time) ?? new SoundControlPoint();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the timing control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the timing control point at.</param>
|
||||
/// <returns>The timing control point.</returns>
|
||||
public TimingControlPoint TimingPointAt(double time) =>
|
||||
ControlPoints.OfType<TimingControlPoint>().LastOrDefault(t => t.Time <= time) ?? new TimingControlPoint();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the maximum BPM represented by any timing control point.
|
||||
/// </summary>
|
||||
public double BPMMaximum =>
|
||||
60000 / (ControlPoints.OfType<TimingControlPoint>().OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the minimum BPM represented by any timing control point.
|
||||
/// </summary>
|
||||
public double BPMMinimum =>
|
||||
60000 / (ControlPoints.OfType<TimingControlPoint>().OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the mode BPM (most common BPM) represented by the control points.
|
||||
/// </summary>
|
||||
public double BPMMode =>
|
||||
60000 / (ControlPoints.OfType<TimingControlPoint>().GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class DifficultyControlPoint : ControlPoint
|
||||
{
|
||||
public double SpeedMultiplier = 1;
|
||||
}
|
||||
}
|
8
osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
Normal file
8
osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class EffectControlPoint : ControlPoint
|
||||
{
|
||||
public bool KiaiMode;
|
||||
public bool OmitFirstBarLine;
|
||||
}
|
||||
}
|
8
osu.Game/Beatmaps/ControlPoints/SoundControlPoint.cs
Normal file
8
osu.Game/Beatmaps/ControlPoints/SoundControlPoint.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class SoundControlPoint : ControlPoint
|
||||
{
|
||||
public string SampleBank;
|
||||
public int SampleVolume;
|
||||
}
|
||||
}
|
10
osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
Normal file
10
osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class TimingControlPoint : ControlPoint
|
||||
{
|
||||
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
||||
public double BeatLength = 500;
|
||||
}
|
||||
}
|
@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
|
||||
Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
|
||||
|
||||
foreach (var h in Objects)
|
||||
h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);
|
||||
h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
|
||||
|
||||
PreprocessHitObjects();
|
||||
}
|
||||
|
@ -8,6 +8,8 @@ using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
@ -241,6 +243,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double speedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
@ -275,18 +278,49 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
|
||||
beatmap.TimingInfo.ControlPoints.Add(new ControlPoint
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||
SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
if (timingChange && (beatLength != timingPoint.BeatLength || timeSignature != timingPoint.TimeSignature))
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
SpeedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1,
|
||||
TimingChange = timingChange,
|
||||
TimeSignature = timeSignature,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
beatmap.ControlPointInfo.ControlPoints.Add(new TimingControlPoint
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
TimeSignature = timeSignature
|
||||
});
|
||||
}
|
||||
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
beatmap.ControlPointInfo.ControlPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
}
|
||||
|
||||
if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
|
||||
{
|
||||
beatmap.ControlPointInfo.ControlPoints.Add(new SoundControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume
|
||||
});
|
||||
}
|
||||
|
||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||
{
|
||||
beatmap.ControlPointInfo.ControlPoints.Add(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void handleColours(Beatmap beatmap, string key, string val, ref bool hasCustomColours)
|
||||
|
@ -1,20 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class ControlPoint
|
||||
{
|
||||
public string SampleBank;
|
||||
public int SampleVolume;
|
||||
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
||||
public double Time;
|
||||
public double BeatLength = 500;
|
||||
public double SpeedMultiplier = 1;
|
||||
public bool TimingChange = true;
|
||||
public bool KiaiMode;
|
||||
public bool OmitFirstBarLine;
|
||||
|
||||
public ControlPoint Clone() => (ControlPoint)MemberwiseClone();
|
||||
}
|
||||
}
|
@ -1,80 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class TimingInfo
|
||||
{
|
||||
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
|
||||
|
||||
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
||||
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
||||
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
|
||||
|
||||
public double BPMAt(double time)
|
||||
{
|
||||
return 60000 / BeatLengthAt(time);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the speed multiplier at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the speed multiplier at.</param>
|
||||
/// <returns>The speed multiplier.</returns>
|
||||
public double SpeedMultiplierAt(double time)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
|
||||
return overridePoint?.SpeedMultiplier ?? timingPoint?.SpeedMultiplier ?? 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the beat length at a time. This is expressed in milliseconds.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the beat length at.</param>
|
||||
/// <returns>The beat length.</returns>
|
||||
public double BeatLengthAt(double time)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
|
||||
return timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the timing point at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the timing point at.</param>
|
||||
/// <param name="overridePoint">The timing point containing the velocity change of the returned timing point.</param>
|
||||
/// <returns>The timing point.</returns>
|
||||
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
||||
{
|
||||
overridePoint = null;
|
||||
|
||||
ControlPoint timingPoint = null;
|
||||
foreach (var controlPoint in ControlPoints)
|
||||
{
|
||||
// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
|
||||
// This null check makes it so that the first ControlPoint that makes a timing change is used as
|
||||
// the timingPoint for those HitObject(s).
|
||||
if (controlPoint.Time <= time || timingPoint == null)
|
||||
{
|
||||
if (controlPoint.TimingChange)
|
||||
{
|
||||
timingPoint = controlPoint;
|
||||
overridePoint = null;
|
||||
}
|
||||
else
|
||||
overridePoint = controlPoint;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
|
||||
return timingPoint ?? new ControlPoint();
|
||||
}
|
||||
}
|
||||
}
|
@ -2,9 +2,11 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
@ -14,7 +16,8 @@ namespace osu.Game.Graphics.Containers
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private int lastBeat;
|
||||
private ControlPoint lastControlPoint;
|
||||
private TimingControlPoint lastTimingPoint;
|
||||
private EffectControlPoint lastEffectPoint;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -22,29 +25,29 @@ namespace osu.Game.Graphics.Containers
|
||||
return;
|
||||
|
||||
double currentTrackTime = beatmap.Value.Track.CurrentTime;
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTrackTime, out overridePoint);
|
||||
|
||||
if (controlPoint.BeatLength == 0)
|
||||
TimingControlPoint timingPoint = beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
|
||||
EffectControlPoint effectPoint = beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
|
||||
|
||||
if (timingPoint.BeatLength == 0)
|
||||
return;
|
||||
|
||||
bool kiai = (overridePoint ?? controlPoint).KiaiMode;
|
||||
int beat = (int)((currentTrackTime - controlPoint.Time) / controlPoint.BeatLength);
|
||||
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
|
||||
|
||||
// The beats before the start of the first control point are off by 1, this should do the trick
|
||||
if (currentTrackTime < controlPoint.Time)
|
||||
beat--;
|
||||
if (currentTrackTime < timingPoint.Time)
|
||||
beatIndex--;
|
||||
|
||||
if (controlPoint == lastControlPoint && beat == lastBeat)
|
||||
if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
|
||||
return;
|
||||
|
||||
double offsetFromBeat = (controlPoint.Time - currentTrackTime) % controlPoint.BeatLength;
|
||||
double offsetFromBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
|
||||
|
||||
using (BeginDelayedSequence(offsetFromBeat, true))
|
||||
OnNewBeat(beat, controlPoint.BeatLength, controlPoint.TimeSignature, kiai);
|
||||
OnNewBeat(beatIndex, timingPoint, effectPoint, beatmap.Value.Track.CurrentAmplitudes);
|
||||
|
||||
lastBeat = beat;
|
||||
lastControlPoint = controlPoint;
|
||||
lastBeat = beatIndex;
|
||||
lastTimingPoint = timingPoint;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -53,7 +56,7 @@ namespace osu.Game.Graphics.Containers
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
protected virtual void OnNewBeat(int newBeat, double beatLength, TimeSignatures timeSignature, bool kiai)
|
||||
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Beatmaps
|
||||
return new Beatmap<T>
|
||||
{
|
||||
BeatmapInfo = original.BeatmapInfo,
|
||||
TimingInfo = original.TimingInfo,
|
||||
ControlPointInfo = original.ControlPointInfo,
|
||||
HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList()
|
||||
};
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -33,31 +34,28 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <summary>
|
||||
/// Applies default values to this HitObject.
|
||||
/// </summary>
|
||||
/// <param name="controlPointInfo">The control points.</param>
|
||||
/// <param name="difficulty">The difficulty settings to use.</param>
|
||||
/// <param name="timing">The timing settings to use.</param>
|
||||
public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public virtual void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint);
|
||||
|
||||
ControlPoint samplePoint = overridePoint ?? timingPoint;
|
||||
SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime);
|
||||
|
||||
// Initialize first sample
|
||||
Samples.ForEach(s => initializeSampleInfo(s, samplePoint));
|
||||
Samples.ForEach(s => initializeSampleInfo(s, soundPoint));
|
||||
|
||||
// Initialize any repeat samples
|
||||
var repeatData = this as IHasRepeats;
|
||||
repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, samplePoint)));
|
||||
repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, soundPoint)));
|
||||
}
|
||||
|
||||
private void initializeSampleInfo(SampleInfo sample, ControlPoint controlPoint)
|
||||
private void initializeSampleInfo(SampleInfo sample, SoundControlPoint soundPoint)
|
||||
{
|
||||
if (sample.Volume == 0)
|
||||
sample.Volume = controlPoint?.SampleVolume ?? 0;
|
||||
sample.Volume = soundPoint?.SampleVolume ?? 0;
|
||||
|
||||
// If the bank is not assigned a name, assign it from the control point
|
||||
if (string.IsNullOrEmpty(sample.Bank))
|
||||
sample.Bank = controlPoint?.SampleBank ?? @"normal";
|
||||
sample.Bank = soundPoint?.SampleBank ?? @"normal";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
// Apply defaults
|
||||
foreach (var h in Beatmap.HitObjects)
|
||||
h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||
|
||||
// Post-process the beatmap
|
||||
processor.PostProcess(Beatmap);
|
||||
|
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
|
||||
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
var firstObjectTime = HitRenderer.Objects.First().StartTime;
|
||||
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(Beatmap.Beatmap.TimingInfo.BeatLengthAt(firstObjectTime) * 4, Beatmap.BeatmapInfo.AudioLeadIn)));
|
||||
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(Beatmap.Beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, Beatmap.BeatmapInfo.AudioLeadIn)));
|
||||
decoupledClock.ProcessFrame();
|
||||
|
||||
offsetClock = new FramedOffsetClock(decoupledClock);
|
||||
|
@ -238,12 +238,12 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private string getBPMRange(Beatmap beatmap)
|
||||
{
|
||||
double bpmMax = beatmap.TimingInfo.BPMMaximum;
|
||||
double bpmMin = beatmap.TimingInfo.BPMMinimum;
|
||||
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
|
||||
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
|
||||
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
|
||||
|
||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.TimingInfo.BPMMode) + "bpm)";
|
||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.ControlPointInfo.BPMMode) + "bpm)";
|
||||
}
|
||||
|
||||
public class InfoLabel : Container
|
||||
|
@ -87,10 +87,15 @@
|
||||
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
|
||||
<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
|
||||
<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\ControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\ControlPointInfo.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\DifficultyControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\EffectControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\SoundControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
|
||||
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
|
||||
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
||||
<Compile Include="Database\BeatmapMetrics.cs" />
|
||||
<Compile Include="Database\Database.cs" />
|
||||
<Compile Include="Database\RulesetInfo.cs" />
|
||||
@ -202,7 +207,6 @@
|
||||
<Compile Include="Beatmaps\Drawables\Panel.cs" />
|
||||
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitObject.cs" />
|
||||
<Compile Include="Beatmaps\Timing\ControlPoint.cs" />
|
||||
<Compile Include="Configuration\OsuConfigManager.cs" />
|
||||
<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
|
||||
<Compile Include="Overlays\Notifications\Notification.cs" />
|
||||
|
Reference in New Issue
Block a user