Split ControlPoint into different types.

# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
This commit is contained in:
smoogipooo
2017-05-23 13:55:18 +09:00
parent d1eb8937b7
commit 3cdfd2eef5
38 changed files with 307 additions and 205 deletions

View File

@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.UI
// Apply defaults
foreach (var h in Beatmap.HitObjects)
h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
// Post-process the beatmap
processor.PostProcess(Beatmap);