Split ControlPoint into different types.

# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
This commit is contained in:
smoogipooo
2017-05-23 13:55:18 +09:00
parent d1eb8937b7
commit 3cdfd2eef5
38 changed files with 307 additions and 205 deletions

View File

@ -18,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Beatmaps.Timing;
using osu.Game.Beatmaps.ControlPoints;
using System;
using osu.Framework.Configuration;
@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly ControlPointContainer ControlPointContainer;
public Column(IEnumerable<ControlPoint> timingChanges)
public Column(IEnumerable<TimingChange> timingChanges)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;