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Split ControlPoint into different types.
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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using System;
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using osu.Framework.Configuration;
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@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly ControlPointContainer ControlPointContainer;
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public Column(IEnumerable<ControlPoint> timingChanges)
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public Column(IEnumerable<TimingChange> timingChanges)
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{
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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