Split ControlPoint into different types.

# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
This commit is contained in:
smoogipooo
2017-05-23 13:55:18 +09:00
parent d1eb8937b7
commit 3cdfd2eef5
38 changed files with 307 additions and 205 deletions

View File

@ -22,6 +22,7 @@ using osu.Framework.Input;
using osu.Game.Beatmaps.Timing;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Mania.UI
{
@ -65,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int columnCount;
public ManiaPlayfield(int columnCount, IEnumerable<ControlPoint> timingChanges)
public ManiaPlayfield(int columnCount, IEnumerable<TimingChange> timingChanges)
{
this.columnCount = columnCount;