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Split ControlPoint into different types.
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
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@ -22,6 +22,7 @@ using osu.Framework.Input;
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using osu.Game.Beatmaps.Timing;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -65,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly int columnCount;
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public ManiaPlayfield(int columnCount, IEnumerable<ControlPoint> timingChanges)
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public ManiaPlayfield(int columnCount, IEnumerable<TimingChange> timingChanges)
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{
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this.columnCount = columnCount;
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