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https://github.com/osukey/osukey.git
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Centralise import test helper methods
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@ -5,8 +5,6 @@ using System;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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@ -18,7 +16,7 @@ using osu.Game.IO;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class CustomDataDirectoryTest
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public class CustomDataDirectoryTest : ImportTest
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{
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[Test]
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public void TestDefaultDirectory()
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@ -29,7 +27,7 @@ namespace osu.Game.Tests.NonVisual
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{
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string defaultStorageLocation = getDefaultLocationFor(nameof(TestDefaultDirectory));
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var osu = loadOsu(host);
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var osu = LoadOsuIntoHost(host);
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var storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
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@ -53,7 +51,7 @@ namespace osu.Game.Tests.NonVisual
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try
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{
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var osu = loadOsu(host);
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var osu = LoadOsuIntoHost(host);
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// switch to DI'd storage
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var storage = osu.Dependencies.Get<Storage>();
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@ -79,7 +77,7 @@ namespace osu.Game.Tests.NonVisual
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try
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{
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var osu = loadOsu(host);
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var osu = LoadOsuIntoHost(host);
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// switch to DI'd storage
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var storage = osu.Dependencies.Get<Storage>();
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@ -111,7 +109,7 @@ namespace osu.Game.Tests.NonVisual
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{
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string defaultStorageLocation = getDefaultLocationFor(nameof(TestMigration));
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var osu = loadOsu(host);
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var osu = LoadOsuIntoHost(host);
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var storage = osu.Dependencies.Get<Storage>();
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// Store the current storage's path. We'll need to refer to this for assertions in the original directory after the migration completes.
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@ -170,7 +168,7 @@ namespace osu.Game.Tests.NonVisual
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{
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try
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{
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var osu = loadOsu(host);
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var osu = LoadOsuIntoHost(host);
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const string database_filename = "client.db";
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@ -199,7 +197,7 @@ namespace osu.Game.Tests.NonVisual
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{
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try
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{
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var osu = loadOsu(host);
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var osu = LoadOsuIntoHost(host);
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Assert.DoesNotThrow(() => osu.Migrate(customPath));
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Assert.Throws<ArgumentException>(() => osu.Migrate(customPath));
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@ -220,7 +218,7 @@ namespace osu.Game.Tests.NonVisual
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{
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try
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{
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var osu = loadOsu(host);
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var osu = LoadOsuIntoHost(host);
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Assert.DoesNotThrow(() => osu.Migrate(customPath));
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@ -249,7 +247,7 @@ namespace osu.Game.Tests.NonVisual
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{
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try
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{
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var osu = loadOsu(host);
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var osu = LoadOsuIntoHost(host);
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Assert.DoesNotThrow(() => osu.Migrate(customPath));
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@ -269,33 +267,6 @@ namespace osu.Game.Tests.NonVisual
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}
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}
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private OsuGameBase loadOsu(GameHost host)
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{
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var osu = new OsuGameBase();
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Task.Run(() => host.Run(osu));
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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bool ready = false;
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// wait for two update frames to be executed. this ensures that all components have had a change to run LoadComplete and hopefully avoid
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// database access (GlobalActionContainer is one to do this).
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host.UpdateThread.Scheduler.Add(() => host.UpdateThread.Scheduler.Add(() => ready = true));
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waitForOrAssert(() => ready, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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private static string getDefaultLocationFor(string testTypeName)
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{
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string path = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testTypeName);
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