Remove unnecessary high frequency input

This commit is contained in:
Dean Herbert 2018-11-29 13:21:11 +09:00
parent 8fd04cb47b
commit 3d46ac7d35

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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary> /// <summary>
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation. /// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
/// </summary> /// </summary>
public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>, IRequireHighFrequencyMousePosition public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>
{ {
/// <summary> /// <summary>
/// Invoked when <see cref="State"/> has changed. /// Invoked when <see cref="State"/> has changed.