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Remove unnecessary high frequency input
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// <summary>
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/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
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/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
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/// </summary>
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/// </summary>
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public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>, IRequireHighFrequencyMousePosition
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public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>
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{
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{
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/// <summary>
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/// <summary>
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/// Invoked when <see cref="State"/> has changed.
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/// Invoked when <see cref="State"/> has changed.
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