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Pass RuleSet to ScoreStore, compute and store MD5 for legacy replays compatibility
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Scoring
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var version = sr.ReadInt32();
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/* score.FileChecksum = */
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var beatmapHash = sr.ReadString();
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score.Beatmap = beatmaps.QueryBeatmap(b => b.Hash == beatmapHash);
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score.Beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == beatmapHash);
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/* score.PlayerName = */
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sr.ReadString();
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/* var localScoreChecksum = */
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