Pass RuleSet to ScoreStore, compute and store MD5 for legacy replays compatibility

This commit is contained in:
tgi74000
2017-08-08 17:17:53 +02:00
parent d5c6693990
commit 3d4db427ff
4 changed files with 5 additions and 2 deletions

View File

@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Scoring
var version = sr.ReadInt32();
/* score.FileChecksum = */
var beatmapHash = sr.ReadString();
score.Beatmap = beatmaps.QueryBeatmap(b => b.Hash == beatmapHash);
score.Beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == beatmapHash);
/* score.PlayerName = */
sr.ReadString();
/* var localScoreChecksum = */