mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Move shake duration to a constant
This commit is contained in:
@ -62,13 +62,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
protected void Shake()
|
protected void Shake()
|
||||||
{
|
{
|
||||||
const int shake_amount = 8;
|
const int shake_amount = 8;
|
||||||
|
const int shake_duration = 20;
|
||||||
|
|
||||||
this.MoveToX(Position.X + shake_amount, 20).Then()
|
this.MoveToX(Position.X + shake_amount, shake_duration).Then()
|
||||||
.MoveToX(Position.X - shake_amount, 20).Then()
|
.MoveToX(Position.X - shake_amount, shake_duration).Then()
|
||||||
.MoveToX(Position.X + shake_amount, 20).Then()
|
.MoveToX(Position.X + shake_amount, shake_duration).Then()
|
||||||
.MoveToX(Position.X - shake_amount, 20).Then()
|
.MoveToX(Position.X - shake_amount, shake_duration).Then()
|
||||||
.MoveToX(Position.X + shake_amount, 20).Then()
|
.MoveToX(Position.X + shake_amount, shake_duration).Then()
|
||||||
.MoveToX(Position.X, 20);
|
.MoveToX(Position.X, shake_duration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user