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Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
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@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Catch
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public int LegacyID => 2;
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public IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
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public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
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