diff --git a/.vscode/launch.json b/.vscode/launch.json index ed67fa92cc..e9b8d6f397 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -11,7 +11,11 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Debug)", - "env": {}, + "linux": { + "env": { + "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}" + } + }, "console": "internalConsole" }, { @@ -24,7 +28,11 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Release)", - "env": {}, + "linux": { + "env": { + "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}" + } + }, "console": "internalConsole" }, { @@ -33,11 +41,15 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll", + "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Debug)", - "env": {}, + "linux": { + "env": { + "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}" + } + }, "console": "internalConsole" }, { @@ -46,12 +58,16 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll", + "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Release)", - "env": {}, + "linux": { + "env": { + "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}" + } + }, "console": "internalConsole" } ] -} \ No newline at end of file +} diff --git a/README.md b/README.md index 9d19f16ebd..fd0ba838cc 100644 --- a/README.md +++ b/README.md @@ -1,18 +1,32 @@ # osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy) -Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! +Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew. # Status -This is still heavily under development and is not intended for end-user use. This repository is intended for developer collaboration. You're welcome to try and use it but please do not submit bug reports without a patch. Please do not ask for help building or using this software. +This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table. + +We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below. # Requirements -- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here. +- A desktop platform with the [.NET Core SDK 2.1](https://www.microsoft.com/net/learn/get-started) or higher installed. +- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial). -# Getting Started -- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`) -- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`) +# Building and running + +If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled (download and run the install executable for your platform). + +Clone the repository including submodules + +`git clone --recurse-submodules https://github.com/ppy/osu` + +Build and run + +- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included) +- From command line using `dotnet run --project osu.Desktop --framework netcoreapp2.1` + +The above methods should automatically do so, but if you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). # Contributing diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index 33fc838d35..ab0afb08d7 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps { public class CatchBeatmapProcessor : BeatmapProcessor { + public const int RNG_SEED = 1337; + public CatchBeatmapProcessor(IBeatmap beatmap) : base(beatmap) { @@ -22,12 +24,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps public override void PostProcess() { + base.PostProcess(); + applyPositionOffsets(); initialiseHyperDash((List)Beatmap.HitObjects); - base.PostProcess(); - int index = 0; foreach (var obj in Beatmap.HitObjects.OfType()) { @@ -37,8 +39,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps } } - public const int RNG_SEED = 1337; - private void applyPositionOffsets() { var rng = new FastRandom(RNG_SEED); diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs index 73555dcecb..58f2ab7747 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs @@ -5,6 +5,8 @@ using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.MathUtils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -13,11 +15,10 @@ using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Mania.Tests { [TestFixture] - public class ManiaBeatmapConversionTest : BeatmapConversionTest + public class ManiaBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; - [NonParallelizable] [TestCase("basic")] public new void Test(string name) { @@ -34,9 +35,35 @@ namespace osu.Game.Rulesets.Mania.Tests }; } + protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter); + protected override Ruleset CreateRuleset() => new ManiaRuleset(); } + public class ManiaConvertMapping : ConvertMapping, IEquatable + { + public uint RandomW; + public uint RandomX; + public uint RandomY; + public uint RandomZ; + + public ManiaConvertMapping() + { + } + + public ManiaConvertMapping(IBeatmapConverter converter) + { + var maniaConverter = (ManiaBeatmapConverter)converter; + RandomW = maniaConverter.Random.W; + RandomX = maniaConverter.Random.X; + RandomY = maniaConverter.Random.Y; + RandomZ = maniaConverter.Random.Z; + } + + public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ; + public override bool Equals(ConvertMapping other) => base.Equals(other) && Equals(other as ManiaConvertMapping); + } + public struct ConvertValue : IEquatable { /// diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs index 72f0b046b6..de2bfaed9c 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests var obj = new Note { Column = i, StartTime = Time.Current + 2000 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - columns[i].Add(new DrawableNote(obj, columns[i].Action)); + columns[i].Add(new DrawableNote(obj)); } } @@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Tests var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - columns[i].Add(new DrawableHoldNote(obj, columns[i].Action)); + columns[i].Add(new DrawableHoldNote(obj)); } } @@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests Origin = Anchor.Centre, Height = 0.85f, AccentColour = Color4.OrangeRed, - Action = action, + Action = { Value = action }, VisibleTimeRange = { Value = 2000 } }; diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs index 4fdfac93b7..e827fa1fdc 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests AutoSizeAxes = Axes.Both, Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}") { - Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed } + Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed } } }; } @@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests AutoSizeAxes = Axes.Both, Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}") { - Child = new DrawableHoldNote(note, ManiaAction.Key1) + Child = new DrawableHoldNote(note) { RelativeSizeAxes = Axes.Both, AccentColour = Color4.OrangeRed, @@ -136,6 +137,13 @@ namespace osu.Game.Rulesets.Mania.Tests }; } + protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); + dependencies.CacheAs>(new Bindable()); + return dependencies; + } + protected override void Update() { base.Update(); @@ -145,9 +153,6 @@ namespace osu.Game.Rulesets.Mania.Tests if (!(obj.HitObject is IHasEndTime endTime)) continue; - if (!obj.HasNestedHitObjects) - continue; - foreach (var nested in obj.NestedHitObjects) { double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration; diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs index 9aff853ffd..8046c46fc1 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests var obj = new Note { Column = i, StartTime = Time.Current + 2000 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - stage.Add(new DrawableNote(obj, stage.Columns[i].Action)); + stage.Add(new DrawableNote(obj)); } } } @@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action)); + stage.Add(new DrawableHoldNote(obj)); } } } diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 19fef9eb54..c15b303048 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -5,6 +5,7 @@ using osu.Game.Rulesets.Mania.Objects; using System; using System.Linq; using System.Collections.Generic; +using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -28,8 +29,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps public int TargetColumns; public readonly bool IsForCurrentRuleset; + // Internal for testing purposes + internal FastRandom Random { get; private set; } + private Pattern lastPattern = new Pattern(); - private FastRandom random; private ManiaBeatmap beatmap; @@ -62,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty; int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate); - random = new FastRandom(seed); + Random = new FastRandom(seed); return base.ConvertBeatmap(original); } @@ -100,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps private double lastTime; private Vector2 lastPosition; - private PatternType lastStair; + private PatternType lastStair = PatternType.Stair; private void recordNote(double time, Vector2 position) { lastTime = time; @@ -115,12 +118,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// The hit objects generated. private IEnumerable generateSpecific(HitObject original, IBeatmap originalBeatmap) { - var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap); + var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); - Pattern newPattern = generator.Generate(); - lastPattern = newPattern; + foreach (var newPattern in generator.Generate()) + { + lastPattern = newPattern; - return newPattern.HitObjects; + foreach (var obj in newPattern.HitObjects) + yield return obj; + } } /// @@ -138,27 +144,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps Patterns.PatternGenerator conversion = null; if (distanceData != null) - conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap); + { + var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); + conversion = generator; + + for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration) + { + recordNote(time, positionData?.Position ?? Vector2.Zero); + computeDensity(time); + } + } else if (endTimeData != null) - conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap); + { + conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap); + + recordNote(endTimeData.EndTime, new Vector2(256, 192)); + computeDensity(endTimeData.EndTime); + } else if (positionData != null) { computeDensity(original.StartTime); - conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap); + conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap); recordNote(original.StartTime, positionData.Position); } if (conversion == null) - return null; + yield break; - Pattern newPattern = conversion.Generate(); + foreach (var newPattern in conversion.Generate()) + { + lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern; + lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair; - lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern; - lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair; + foreach (var obj in newPattern.HitObjects) + yield return obj; - return newPattern.HitObjects; + } } /// @@ -171,7 +194,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps { } - public override Pattern Generate() + public override IEnumerable Generate() + { + yield return generate(); + } + + private Pattern generate() { var endTimeData = HitObject as IHasEndTime; var positionData = HitObject as IHasXPosition; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index c6fa465a0f..280c2f45d4 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.MathUtils; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.MathUtils; @@ -24,8 +25,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// private const float osu_base_scoring_distance = 100; - private readonly double endTime; - private readonly double segmentDuration; + public readonly double EndTime; + public readonly double SegmentDuration; + private readonly int spanCount; private PatternType convertType; @@ -52,53 +54,81 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy // The duration of the osu! hit object double osuDuration = distance / osuVelocity; - endTime = hitObject.StartTime + osuDuration; - segmentDuration = (endTime - HitObject.StartTime) / spanCount; + EndTime = hitObject.StartTime + osuDuration; + SegmentDuration = (EndTime - HitObject.StartTime) / spanCount; } - public override Pattern Generate() + public override IEnumerable Generate() + { + var originalPattern = generate(); + + if (originalPattern.HitObjects.Count() == 1) + { + yield return originalPattern; + yield break; + } + + // We need to split the intermediate pattern into two new patterns: + // 1. A pattern containing all objects that do not end at our EndTime. + // 2. A pattern containing all objects that end at our EndTime. This will be used for further pattern generation. + var intermediatePattern = new Pattern(); + var endTimePattern = new Pattern(); + + foreach (var obj in originalPattern.HitObjects) + { + if (!Precision.AlmostEquals(EndTime, (obj as IHasEndTime)?.EndTime ?? obj.StartTime)) + intermediatePattern.Add(obj); + else + endTimePattern.Add(obj); + } + + yield return intermediatePattern; + yield return endTimePattern; + } + + private Pattern generate() { if (TotalColumns == 1) { var pattern = new Pattern(); - addToPattern(pattern, 0, HitObject.StartTime, endTime); + addToPattern(pattern, 0, HitObject.StartTime, EndTime); return pattern; } if (spanCount > 1) { - if (segmentDuration <= 90) + if (SegmentDuration <= 90) return generateRandomHoldNotes(HitObject.StartTime, 1); - if (segmentDuration <= 120) + if (SegmentDuration <= 120) { convertType |= PatternType.ForceNotStack; return generateRandomNotes(HitObject.StartTime, spanCount + 1); } - if (segmentDuration <= 160) + if (SegmentDuration <= 160) return generateStair(HitObject.StartTime); - if (segmentDuration <= 200 && ConversionDifficulty > 3) + if (SegmentDuration <= 200 && ConversionDifficulty > 3) return generateRandomMultipleNotes(HitObject.StartTime); - double duration = endTime - HitObject.StartTime; + double duration = EndTime - HitObject.StartTime; if (duration >= 4000) return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0); - if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart) + if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart) return generateTiledHoldNotes(HitObject.StartTime); return generateHoldAndNormalNotes(HitObject.StartTime); } - if (segmentDuration <= 110) + if (SegmentDuration <= 110) { if (PreviousPattern.ColumnWithObjects < TotalColumns) convertType |= PatternType.ForceNotStack; else convertType &= ~PatternType.ForceNotStack; - return generateRandomNotes(HitObject.StartTime, segmentDuration < 80 ? 1 : 2); + return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2); } if (ConversionDifficulty > 6.5) @@ -148,7 +178,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column nextColumn = Random.Next(RandomStart, TotalColumns); - addToPattern(pattern, nextColumn, startTime, endTime); + addToPattern(pattern, nextColumn, startTime, EndTime); } // This is can't be combined with the above loop due to RNG @@ -156,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { while (pattern.ColumnHasObject(nextColumn)) nextColumn = Random.Next(RandomStart, TotalColumns); - addToPattern(pattern, nextColumn, startTime, endTime); + addToPattern(pattern, nextColumn, startTime, EndTime); } return pattern; @@ -193,7 +223,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy nextColumn = Random.Next(RandomStart, TotalColumns); lastColumn = nextColumn; - startTime += segmentDuration; + startTime += SegmentDuration; } return pattern; @@ -223,7 +253,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy for (int i = 0; i <= spanCount; i++) { addToPattern(pattern, column, startTime, startTime); - startTime += segmentDuration; + startTime += SegmentDuration; // Check if we're at the borders of the stage, and invert the pattern if so if (increasing) @@ -284,7 +314,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy addToPattern(pattern, nextColumn, startTime, startTime); nextColumn = Random.Next(RandomStart, TotalColumns); - startTime += segmentDuration; + startTime += SegmentDuration; } return pattern; @@ -372,8 +402,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy while (pattern.ColumnHasObject(nextColumn)) nextColumn = Random.Next(RandomStart, TotalColumns); - addToPattern(pattern, nextColumn, startTime, endTime); - startTime += segmentDuration; + addToPattern(pattern, nextColumn, startTime, EndTime); + startTime += SegmentDuration; } return pattern; @@ -402,7 +432,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy } // Create the hold note - addToPattern(pattern, holdColumn, startTime, endTime); + addToPattern(pattern, holdColumn, startTime, EndTime); int nextColumn = Random.Next(RandomStart, TotalColumns); int noteCount; @@ -434,7 +464,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy pattern.Add(rowPattern); rowPattern.Clear(); - startTime += segmentDuration; + startTime += SegmentDuration; } return pattern; @@ -452,7 +482,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (curveData == null) return HitObject.Samples; - double segmentTime = (endTime - HitObject.StartTime) / spanCount; + double segmentTime = (EndTime - HitObject.StartTime) / spanCount; int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime); return curveData.RepeatSamples[index]; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs index 3f34afee85..0f170e8540 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs @@ -24,7 +24,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy endTime = endtimeData?.EndTime ?? 0; } - public override Pattern Generate() + public override IEnumerable Generate() + { + yield return generate(); + } + + private Pattern generate() { var pattern = new Pattern(); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index b4160dc98b..0e839d87a2 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Collections.Generic; using System.Linq; using OpenTK; using osu.Game.Audio; @@ -82,127 +83,133 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8) convertType |= PatternType.Mirror; - else + else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP)) convertType |= PatternType.Gathered; } } - public override Pattern Generate() + public override IEnumerable Generate() { - if (TotalColumns == 1) + yield return generate(); + } + + private Pattern generate() + { + var pattern = new Pattern(); + + try { - var pattern = new Pattern(); - addToPattern(pattern, 0); - return pattern; - } - - int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0; - - if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any()) - { - // Generate a new pattern by copying the last hit objects in reverse-column order - var pattern = new Pattern(); - - for (int i = RandomStart; i < TotalColumns; i++) - if (PreviousPattern.ColumnHasObject(i)) - addToPattern(pattern, RandomStart + TotalColumns - i - 1); - - return pattern; - } - - if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1 - // If we convert to 7K + 1, let's not overload the special key - && (TotalColumns != 8 || lastColumn != 0) - // Make sure the last column was not the centre column - && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2)) - { - // Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object) - var pattern = new Pattern(); - - int column = RandomStart + TotalColumns - lastColumn - 1; - addToPattern(pattern, column); - - return pattern; - } - - if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any()) - { - // Generate a new pattern by placing on the already filled columns - var pattern = new Pattern(); - - for (int i = RandomStart; i < TotalColumns; i++) - if (PreviousPattern.ColumnHasObject(i)) - addToPattern(pattern, i); - - return pattern; - } - - if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1) - { - // Generate a new pattern by placing on the next column, cycling back to the start if there is no "next" - var pattern = new Pattern(); - - int targetColumn = lastColumn + 1; - if (targetColumn == TotalColumns) + if (TotalColumns == 1) { - targetColumn = RandomStart; - StairType = PatternType.ReverseStair; + addToPattern(pattern, 0); + return pattern; } - addToPattern(pattern, targetColumn); - return pattern; - } + int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0; - if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1) - { - // Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous" - var pattern = new Pattern(); - - int targetColumn = lastColumn - 1; - if (targetColumn == RandomStart - 1) + if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any()) { - targetColumn = TotalColumns - 1; - StairType = PatternType.Stair; + // Generate a new pattern by copying the last hit objects in reverse-column order + for (int i = RandomStart; i < TotalColumns; i++) + if (PreviousPattern.ColumnHasObject(i)) + addToPattern(pattern, RandomStart + TotalColumns - i - 1); + + return pattern; } - addToPattern(pattern, targetColumn); - return pattern; - } + if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1 + // If we convert to 7K + 1, let's not overload the special key + && (TotalColumns != 8 || lastColumn != 0) + // Make sure the last column was not the centre column + && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2)) + { + // Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object) + int column = RandomStart + TotalColumns - lastColumn - 1; + addToPattern(pattern, column); - if ((convertType & PatternType.KeepSingle) > 0) - return generateRandomNotes(1); + return pattern; + } + + if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any()) + { + // Generate a new pattern by placing on the already filled columns + for (int i = RandomStart; i < TotalColumns; i++) + if (PreviousPattern.ColumnHasObject(i)) + addToPattern(pattern, i); + + return pattern; + } + + if (PreviousPattern.HitObjects.Count() == 1) + { + if ((convertType & PatternType.Stair) > 0) + { + // Generate a new pattern by placing on the next column, cycling back to the start if there is no "next" + int targetColumn = lastColumn + 1; + if (targetColumn == TotalColumns) + targetColumn = RandomStart; + + addToPattern(pattern, targetColumn); + return pattern; + } + + if ((convertType & PatternType.ReverseStair) > 0) + { + // Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous" + int targetColumn = lastColumn - 1; + if (targetColumn == RandomStart - 1) + targetColumn = TotalColumns - 1; + + addToPattern(pattern, targetColumn); + return pattern; + } + } + + if ((convertType & PatternType.KeepSingle) > 0) + return pattern = generateRandomNotes(1); + + if ((convertType & PatternType.Mirror) > 0) + { + if (ConversionDifficulty > 6.5) + return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12); + if (ConversionDifficulty > 4) + return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0); + return pattern = generateRandomPatternWithMirrored(0.12, 0, 0); + } - if ((convertType & PatternType.Mirror) > 0) - { if (ConversionDifficulty > 6.5) - return generateRandomPatternWithMirrored(0.12, 0.38, 0.12); + { + if ((convertType & PatternType.LowProbability) > 0) + return pattern = generateRandomPattern(0.78, 0.42, 0, 0); + return pattern = generateRandomPattern(1, 0.62, 0, 0); + } + if (ConversionDifficulty > 4) - return generateRandomPatternWithMirrored(0.12, 0.17, 0); - return generateRandomPatternWithMirrored(0.12, 0, 0); - } + { + if ((convertType & PatternType.LowProbability) > 0) + return pattern = generateRandomPattern(0.35, 0.08, 0, 0); + return pattern = generateRandomPattern(0.52, 0.15, 0, 0); + } - if (ConversionDifficulty > 6.5) + if (ConversionDifficulty > 2) + { + if ((convertType & PatternType.LowProbability) > 0) + return pattern = generateRandomPattern(0.18, 0, 0, 0); + return pattern = generateRandomPattern(0.45, 0, 0, 0); + } + + return pattern = generateRandomPattern(0, 0, 0, 0); + } + finally { - if ((convertType & PatternType.LowProbability) > 0) - return generateRandomPattern(0.78, 0.42, 0, 0); - return generateRandomPattern(1, 0.62, 0, 0); + foreach (var obj in pattern.HitObjects) + { + if ((convertType & PatternType.Stair) > 0 && obj.Column == TotalColumns - 1) + StairType = PatternType.ReverseStair; + if ((convertType & PatternType.ReverseStair) > 0 && obj.Column == RandomStart) + StairType = PatternType.Stair; + } } - - if (ConversionDifficulty > 4) - { - if ((convertType & PatternType.LowProbability) > 0) - return generateRandomPattern(0.35, 0.08, 0, 0); - return generateRandomPattern(0.52, 0.15, 0, 0); - } - - if (ConversionDifficulty > 2) - { - if ((convertType & PatternType.LowProbability) > 0) - return generateRandomPattern(0.18, 0, 0, 0); - return generateRandomPattern(0.45, 0, 0, 0); - } - - return generateRandomPattern(0, 0, 0, 0); } /// diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs index 930597c1ad..55081e5822 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs @@ -103,17 +103,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault(); HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault(); - double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0); - drainTime -= OriginalBeatmap.TotalBreakTime; + // Drain time in seconds + int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000); if (drainTime == 0) - drainTime = 10000000; - - // We need this in seconds - drainTime /= 1000; + drainTime = 10000; BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty; - conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15; + conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15; conversionDifficulty = Math.Min(conversionDifficulty.Value, 12); return conversionDifficulty.Value; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs index 2bfcd52b6a..a42d57cdd1 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Collections.Generic; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns @@ -42,9 +43,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns } /// - /// Generates the pattern for , filled with hit objects. + /// Generates the patterns for , each filled with hit objects. /// - /// The containing the hit objects. - public abstract Pattern Generate(); + /// The s containing the hit objects. + public abstract IEnumerable Generate(); } } diff --git a/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs b/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs index a3efd5c2bd..785cd5ab06 100644 --- a/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs +++ b/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs @@ -15,11 +15,15 @@ namespace osu.Game.Rulesets.Mania.MathUtils private const uint y = 842502087; private const uint z = 3579807591; private const uint w = 273326509; - private uint _x, _y = y, _z = z, _w = w; + + internal uint X { get; private set; } + internal uint Y { get; private set; } = y; + internal uint Z { get; private set; } = z; + internal uint W { get; private set; } = w; public FastRandom(int seed) { - _x = (uint)seed; + X = (uint)seed; } public FastRandom() @@ -33,11 +37,11 @@ namespace osu.Game.Rulesets.Mania.MathUtils /// The random value. public uint NextUInt() { - uint t = _x ^ _x << 11; - _x = _y; - _y = _z; - _z = _w; - return _w = _w ^ _w >> 19 ^ t ^ t >> 8; + uint t = X ^ X << 11; + X = Y; + Y = Z; + Z = W; + return W = W ^ W >> 19 ^ t ^ t >> 8; } /// diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index ce0276f759..597450f223 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables private readonly Container tickContainer; - public DrawableHoldNote(HoldNote hitObject, ManiaAction action) - : base(hitObject, action) + public DrawableHoldNote(HoldNote hitObject) + : base(hitObject) { RelativeSizeAxes = Axes.X; @@ -57,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables HoldStartTime = () => holdStartTime }) }, - head = new DrawableHeadNote(this, action) + head = new DrawableHeadNote(this) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre }, - tail = new DrawableTailNote(this, action) + tail = new DrawableTailNote(this) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre @@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime) return false; - if (action != Action) + if (action != Action.Value) return false; // The user has pressed during the body of the hold note, after the head note and its hit windows have passed @@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!holdStartTime.HasValue) return false; - if (action != Action) + if (action != Action.Value) return false; holdStartTime = null; @@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { private readonly DrawableHoldNote holdNote; - public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action) - : base(holdNote.HitObject.Head, action) + public DrawableHeadNote(DrawableHoldNote holdNote) + : base(holdNote.HitObject.Head) { this.holdNote = holdNote; } @@ -191,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables private readonly DrawableHoldNote holdNote; - public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action) - : base(holdNote.HitObject.Tail, action) + public DrawableTailNote(DrawableHoldNote holdNote) + : base(holdNote.HitObject.Tail) { this.holdNote = holdNote; } @@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!holdNote.holdStartTime.HasValue) return false; - if (action != Action) + if (action != Action.Value) return false; UpdateJudgement(true); diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index 1271fae0c1..cb6196a890 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; @@ -10,30 +11,26 @@ using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.Objects.Drawables { - public abstract class DrawableManiaHitObject : DrawableHitObject - where TObject : ManiaHitObject + public abstract class DrawableManiaHitObject : DrawableHitObject { /// - /// The key that will trigger input for this hit object. + /// The which causes this to be hit. /// - protected ManiaAction Action { get; } - - public new TObject HitObject; + protected readonly IBindable Action = new Bindable(); protected readonly IBindable Direction = new Bindable(); - protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null) + protected DrawableManiaHitObject(ManiaHitObject hitObject) : base(hitObject) { - HitObject = hitObject; - - if (action != null) - Action = action.Value; } - [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) + [BackgroundDependencyLoader(true)] + private void load([CanBeNull] IBindable action, [NotNull] IScrollingInfo scrollingInfo) { + if (action != null) + Action.BindTo(action); + Direction.BindTo(scrollingInfo.Direction); Direction.BindValueChanged(OnDirectionChanged, true); } @@ -42,6 +39,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; } + } + + public abstract class DrawableManiaHitObject : DrawableManiaHitObject + where TObject : ManiaHitObject + { + public new readonly TObject HitObject; + + protected DrawableManiaHitObject(TObject hitObject) + : base(hitObject) + { + HitObject = hitObject; + } protected override void UpdateState(ArmedState state) { diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index fb4aa74ad1..18084c4c08 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { private readonly NotePiece headPiece; - public DrawableNote(Note hitObject, ManiaAction action) - : base(hitObject, action) + public DrawableNote(Note hitObject) + : base(hitObject) { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; @@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables public virtual bool OnPressed(ManiaAction action) { - if (action != Action) + if (action != Action.Value) return false; return UpdateJudgement(true); diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json index d593b2b052..753db99856 100644 --- a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json @@ -1,103 +1,132 @@ { "Mappings": [{ - "StartTime": 500, - "Objects": [{ - "StartTime": 500, - "EndTime": 2500, - "Column": 0 - }, - { - "StartTime": 1500, - "EndTime": 2500, - "Column": 1 - } - ] - }, - { - "StartTime": 3000, - "Objects": [{ - "StartTime": 3000, - "EndTime": 4000, - "Column": 2 - }] - }, - { - "StartTime": 4500, - "Objects": [{ - "StartTime": 4500, - "EndTime": 5500, - "Column": 4 - }] - }, - { - "StartTime": 6000, - "Objects": [{ - "StartTime": 6000, - "EndTime": 6500, - "Column": 2 - }] - }, - { - "StartTime": 7000, - "Objects": [{ - "StartTime": 7000, - "EndTime": 8000, - "Column": 2 - }] - }, - { - "StartTime": 8500, - "Objects": [{ - "StartTime": 8500, - "EndTime": 11000, - "Column": 0 - }] - }, - { - "StartTime": 11500, - "Objects": [{ - "StartTime": 11500, - "EndTime": 12000, - "Column": 1 - }] - }, - { - "StartTime": 12500, - "Objects": [{ - "StartTime": 12500, - "EndTime": 16500, - "Column": 4 - }] - }, - { - "StartTime": 17000, - "Objects": [{ - "StartTime": 17000, - "EndTime": 18000, - "Column": 2 - }] - }, - { - "StartTime": 18500, - "Objects": [{ - "StartTime": 18500, - "EndTime": 19450, - "Column": 0 - }] - }, - { - "StartTime": 19875, - "Objects": [{ - "StartTime": 19875, - "EndTime": 23875, - "Column": 1 - }, - { - "StartTime": 19875, - "EndTime": 23875, - "Column": 0 - } - ] - } - ] + "RandomW": 2659373485, + "RandomX": 3579807591, + "RandomY": 273326509, + "RandomZ": 272969173, + "StartTime": 500.0, + "Objects": [{ + "StartTime": 500.0, + "EndTime": 2500.0, + "Column": 0 + }, { + "StartTime": 1500.0, + "EndTime": 2500.0, + "Column": 1 + }] + }, { + "RandomW": 3083803045, + "RandomX": 273326509, + "RandomY": 272969173, + "RandomZ": 2659373485, + "StartTime": 3000.0, + "Objects": [{ + "StartTime": 3000.0, + "EndTime": 4000.0, + "Column": 2 + }] + }, { + "RandomW": 4073554232, + "RandomX": 272969173, + "RandomY": 2659373485, + "RandomZ": 3083803045, + "StartTime": 4500.0, + "Objects": [{ + "StartTime": 4500.0, + "EndTime": 5500.0, + "Column": 4 + }] + }, { + "RandomW": 3420401969, + "RandomX": 2659373485, + "RandomY": 3083803045, + "RandomZ": 4073554232, + "StartTime": 6000.0, + "Objects": [{ + "StartTime": 6000.0, + "EndTime": 6500.0, + "Column": 2 + }] + }, { + "RandomW": 1129881182, + "RandomX": 3083803045, + "RandomY": 4073554232, + "RandomZ": 3420401969, + "StartTime": 7000.0, + "Objects": [{ + "StartTime": 7000.0, + "EndTime": 8000.0, + "Column": 2 + }] + }, { + "RandomW": 315568458, + "RandomX": 3420401969, + "RandomY": 1129881182, + "RandomZ": 2358617505, + "StartTime": 8500.0, + "Objects": [{ + "StartTime": 8500.0, + "EndTime": 11000.0, + "Column": 0 + }] + }, { + "RandomW": 548134043, + "RandomX": 1129881182, + "RandomY": 2358617505, + "RandomZ": 315568458, + "StartTime": 11500.0, + "Objects": [{ + "StartTime": 11500.0, + "EndTime": 12000.0, + "Column": 1 + }] + }, { + "RandomW": 3979422122, + "RandomX": 548134043, + "RandomY": 2810584254, + "RandomZ": 2250186050, + "StartTime": 12500.0, + "Objects": [{ + "StartTime": 12500.0, + "EndTime": 16500.0, + "Column": 4 + }] + }, { + "RandomW": 2466283411, + "RandomX": 2810584254, + "RandomY": 2250186050, + "RandomZ": 3979422122, + "StartTime": 17000.0, + "Objects": [{ + "StartTime": 17000.0, + "EndTime": 18000.0, + "Column": 2 + }] + }, { + "RandomW": 83157665, + "RandomX": 2250186050, + "RandomY": 3979422122, + "RandomZ": 2466283411, + "StartTime": 18500.0, + "Objects": [{ + "StartTime": 18500.0, + "EndTime": 19450.0, + "Column": 0 + }] + }, { + "RandomW": 2383087700, + "RandomX": 83157665, + "RandomY": 2055150192, + "RandomZ": 510071020, + "StartTime": 19875.0, + "Objects": [{ + "StartTime": 19875.0, + "EndTime": 23875.0, + "Column": 1 + }, { + "StartTime": 19875.0, + "EndTime": 23875.0, + "Column": 0 + }] + }] } \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index e731ce9195..a19a6fb5d4 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.UI.Components; @@ -19,21 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI private const float column_width = 45; private const float special_column_width = 70; - private ManiaAction action; - - public ManiaAction Action - { - get => action; - set - { - if (action == value) - return; - action = value; - - background.Action = value; - keyArea.Action = value; - } - } + public readonly Bindable Action = new Bindable(); private readonly ColumnBackground background; private readonly ColumnKeyArea keyArea; @@ -130,6 +118,13 @@ namespace osu.Game.Rulesets.Mania.UI } } + protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); + dependencies.CacheAs>(Action); + return dependencies; + } + /// /// Adds a DrawableHitObject to this Playfield. /// diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs index 9b744bd254..19cc8fffef 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components { public class ColumnBackground : CompositeDrawable, IKeyBindingHandler, IHasAccentColour { - public ManiaAction Action; + private readonly IBindable action = new Bindable(); private Box background; private Box backgroundOverlay; @@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components private readonly IBindable direction = new Bindable(); [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) + private void load(IBindable action, IScrollingInfo scrollingInfo) { + this.action.BindTo(action); + InternalChildren = new[] { background = new Box @@ -91,14 +93,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components public bool OnPressed(ManiaAction action) { - if (action == Action) + if (action == this.action.Value) backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint); return false; } public bool OnReleased(ManiaAction action) { - if (action == Action) + if (action == this.action.Value) backgroundOverlay.FadeTo(0, 250, Easing.OutQuint); return false; } diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs index 4ce1614310..e30a033831 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs @@ -21,15 +21,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components private const float key_icon_size = 10; private const float key_icon_corner_radius = 3; - public ManiaAction Action; - + private readonly IBindable action = new Bindable(); private readonly IBindable direction = new Bindable(); private Container keyIcon; [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) + private void load(IBindable action, IScrollingInfo scrollingInfo) { + this.action.BindTo(action); + Drawable gradient; InternalChildren = new[] @@ -107,14 +108,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components public bool OnPressed(ManiaAction action) { - if (action == Action) + if (action == this.action.Value) keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint); return false; } public bool OnReleased(ManiaAction action) { - if (action == Action) + if (action == this.action.Value) keyIcon.ScaleTo(1f, 125, Easing.OutQuint); return false; } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs index fa6fba0cd8..e6ebf43c67 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs @@ -101,17 +101,15 @@ namespace osu.Game.Rulesets.Mania.UI protected override DrawableHitObject GetVisualRepresentation(ManiaHitObject h) { - ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action; - - var holdNote = h as HoldNote; - if (holdNote != null) - return new DrawableHoldNote(holdNote, action); - - var note = h as Note; - if (note != null) - return new DrawableNote(note, action); - - return null; + switch (h) + { + case HoldNote holdNote: + return new DrawableHoldNote(holdNote); + case Note note: + return new DrawableNote(note); + default: + return null; + } } protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f); diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs index 7b68582944..4c7deb4567 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs @@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI var column = new Column(direction) { IsSpecial = isSpecial, - Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ + Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ } }; AddColumn(column); diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index c7c9f4a01a..bbe2d67baa 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { } - public override void PostProcess() + public override void PreProcess() { + base.PreProcess(); applyStacking((Beatmap)Beatmap); - base.PostProcess(); } private void applyStacking(Beatmap beatmap) @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps continue; double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime; - double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f; + double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency; if (objectN.StartTime - endTime > stackThreshold) //We are no longer within stacking range of the next object. @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps OsuHitObject objectI = beatmap.HitObjects[i]; if (objectI.StackHeight != 0 || objectI is Spinner) continue; - double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f; + double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency; /* If this object is a hitcircle, then we enter this "special" case. * It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider. diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index c8544d9cc1..f1907a92a8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -93,9 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.AccentColour = value; Body.AccentColour = AccentColour; Ball.AccentColour = AccentColour; - if (HasNestedHitObjects) - foreach (var drawableHitObject in NestedHitObjects) - drawableHitObject.AccentColour = AccentColour; + + foreach (var drawableHitObject in NestedHitObjects) + drawableHitObject.AccentColour = AccentColour; } } @@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { if (!userTriggered && Time.Current >= slider.EndTime) { - var judgementsCount = NestedHitObjects.Count; + var judgementsCount = NestedHitObjects.Count(); var judgementsHit = NestedHitObjects.Count(h => h.IsHit); var hitFraction = (double)judgementsHit / judgementsCount; diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs index 999e33e51a..e04b4d45f6 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI private void loadBarLines() { TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1]; - double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime; + double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime); var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList(); diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 1628423fe8..ad203d2107 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -11,6 +11,7 @@ using osu.Game.Audio; using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Objects; using osu.Game.Skinning; namespace osu.Game.Tests.Beatmaps.Formats @@ -211,5 +212,41 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP)); } } + + [Test] + public void TestDecodeCustomSamples() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + using (var resStream = Resource.OpenResource("custom-samples.osu")) + using (var stream = new StreamReader(resStream)) + { + var hitObjects = decoder.Decode(stream).HitObjects; + + Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[0]).Name); + Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[1]).Name); + Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name); + Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[3]).Name); + } + + SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" }); + } + + [Test] + public void TestDecodeCustomHitObjectSamples() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + using (var resStream = Resource.OpenResource("custom-hitobject-samples.osu")) + using (var stream = new StreamReader(resStream)) + { + var hitObjects = decoder.Decode(stream).HitObjects; + + Assert.AreEqual("hit_1.wav", hitObjects[0].Samples[0].LookupNames.First()); + Assert.AreEqual("hit_2.wav", hitObjects[1].Samples[0].LookupNames.First()); + Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name); + Assert.AreEqual("hit_1.wav", hitObjects[3].Samples[0].LookupNames.First()); + } + + SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" }); + } } } diff --git a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs index b834be71f1..64bd563897 100644 --- a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs @@ -118,7 +118,11 @@ namespace osu.Game.Tests.Beatmaps.Formats public void TestParity(string beatmap) { var legacy = decode(beatmap, out Beatmap json); - json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert(); + json.WithDeepEqual(legacy) + .IgnoreProperty(r => r.DeclaringType == typeof(HitWindows) + // Todo: CustomSampleBank shouldn't exist going forward, we need a conversion mechanism + || r.Name == nameof(LegacyDecoder.LegacySampleControlPoint.CustomSampleBank)) + .Assert(); } /// diff --git a/osu.Game.Tests/Resources/custom-hitobject-samples.osu b/osu.Game.Tests/Resources/custom-hitobject-samples.osu new file mode 100644 index 0000000000..588672e2d9 --- /dev/null +++ b/osu.Game.Tests/Resources/custom-hitobject-samples.osu @@ -0,0 +1,16 @@ +osu file format v14 + +[General] +SampleSet: Normal + +[TimingPoints] +2170,468.75,4,1,0,40,1,0 +2638,-100,4,1,1,40,0,0 +3107,-100,4,1,2,40,0,0 +3576,-100,4,1,0,40,0,0 + +[HitObjects] +255,193,2170,1,0,0:0:0:0:hit_1.wav +256,191,2638,5,0,0:0:0:0:hit_2.wav +255,193,3107,1,0,0:0:0:0: +256,191,3576,1,0,0:0:0:0:hit_1.wav diff --git a/osu.Game.Tests/Resources/custom-samples.osu b/osu.Game.Tests/Resources/custom-samples.osu new file mode 100644 index 0000000000..1e0e6f558e --- /dev/null +++ b/osu.Game.Tests/Resources/custom-samples.osu @@ -0,0 +1,16 @@ +osu file format v14 + +[General] +SampleSet: Normal + +[TimingPoints] +2170,468.75,4,1,0,40,1,0 +2638,-100,4,1,1,40,0,0 +3107,-100,4,1,2,40,0,0 +3576,-100,4,1,0,40,0,0 + +[HitObjects] +255,193,2170,1,0,0:0:0:0: +256,191,2638,5,0,0:0:0:0: +255,193,3107,1,0,0:0:0:0: +256,191,3576,1,0,0:0:0:0: diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs index f52fecfd02..ee66f53ddc 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs @@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual foreach (var rulesetInfo in rulesets.AvailableRulesets) { - var ruleset = rulesetInfo.CreateInstance(); + var instance = rulesetInfo.CreateInstance(); var testBeatmap = createTestBeatmap(rulesetInfo); beatmaps.Add(testBeatmap); + AddStep("set ruleset", () => Ruleset.Value = rulesetInfo); + selectBeatmap(testBeatmap); - testBeatmapLabels(ruleset); + testBeatmapLabels(instance); // TODO: adjust cases once more info is shown for other gamemodes - switch (ruleset) + switch (instance) { case OsuRuleset _: testInfoLabels(5); diff --git a/osu.Game.Tests/Visual/TestCaseMods.cs b/osu.Game.Tests/Visual/TestCaseMods.cs index 3255478bea..73c37348d5 100644 --- a/osu.Game.Tests/Visual/TestCaseMods.cs +++ b/osu.Game.Tests/Visual/TestCaseMods.cs @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual foreach (var rulesetInfo in rulesets.AvailableRulesets) { Ruleset ruleset = rulesetInfo.CreateInstance(); - AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo); + AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo); switch (ruleset) { diff --git a/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs b/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs index 123c1fe055..bc232d814d 100644 --- a/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs +++ b/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs @@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual private class TestOnScreenDisplay : OnScreenDisplay { - protected override void Display(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110); + protected override void DisplayTemporarily(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110); } } } diff --git a/osu.Game.Tests/Visual/TestCaseUserProfile.cs b/osu.Game.Tests/Visual/TestCaseUserProfile.cs index aca832110a..cb281d045b 100644 --- a/osu.Game.Tests/Visual/TestCaseUserProfile.cs +++ b/osu.Game.Tests/Visual/TestCaseUserProfile.cs @@ -53,7 +53,6 @@ namespace osu.Game.Tests.Visual CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", JoinDate = DateTimeOffset.Now.AddDays(-1), LastVisit = DateTimeOffset.Now, - Age = 1, ProfileOrder = new[] { "me" }, Statistics = new UserStatistics { diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs index f635b74030..7e329ac651 100644 --- a/osu.Game/Audio/SampleInfo.cs +++ b/osu.Game/Audio/SampleInfo.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Collections.Generic; namespace osu.Game.Audio { @@ -32,5 +33,21 @@ namespace osu.Game.Audio /// The sample volume. /// public int Volume; + + /// + /// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first). + /// + public virtual IEnumerable LookupNames + { + get + { + if (!string.IsNullOrEmpty(Namespace)) + yield return $"{Namespace}/{Bank}-{Name}"; + + yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace + } + } + + public SampleInfo Clone() => (SampleInfo)MemberwiseClone(); } } diff --git a/osu.Game/Beatmaps/BeatmapProcessor.cs b/osu.Game/Beatmaps/BeatmapProcessor.cs index bf1cd7d4ee..0173125e8b 100644 --- a/osu.Game/Beatmaps/BeatmapProcessor.cs +++ b/osu.Game/Beatmaps/BeatmapProcessor.cs @@ -6,23 +6,9 @@ using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Beatmaps { - public interface IBeatmapProcessor - { - IBeatmap Beatmap { get; } - - /// - /// Post-processes to add mode-specific components that aren't added during conversion. - /// - /// An example of such a usage is for combo colours. - /// - /// - void PostProcess(); - } - /// - /// Processes a post-converted Beatmap. + /// Provides functionality to alter a after it has been converted. /// - /// The type of HitObject contained in the Beatmap. public class BeatmapProcessor : IBeatmapProcessor { public IBeatmap Beatmap { get; } @@ -32,13 +18,7 @@ namespace osu.Game.Beatmaps Beatmap = beatmap; } - /// - /// Post-processes a Beatmap to add mode-specific components that aren't added during conversion. - /// - /// An example of such a usage is for combo colours. - /// - /// - public virtual void PostProcess() + public virtual void PreProcess() { IHasComboInformation lastObj = null; @@ -62,5 +42,9 @@ namespace osu.Game.Beatmaps lastObj = obj; } } + + public virtual void PostProcess() + { + } } } diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs index db9e712d86..9ed476d97c 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs @@ -14,6 +14,15 @@ namespace osu.Game.Beatmaps.ControlPoints public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time); - public bool Equals(ControlPoint other) => Time.Equals(other?.Time); + /// + /// Whether this provides the same parametric changes as another . + /// Basically an equality check without considering the . + /// + /// The to compare to. + /// Whether this is equivalent to . + public virtual bool EquivalentTo(ControlPoint other) => true; + + public bool Equals(ControlPoint other) + => EquivalentTo(other) && Time.Equals(other?.Time); } } diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index 9f717d21e3..526bddf51a 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -17,5 +17,10 @@ namespace osu.Game.Beatmaps.ControlPoints } private double speedMultiplier = 1; + + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) + && other is DifficultyControlPoint difficulty + && SpeedMultiplier.Equals(difficulty.SpeedMultiplier); } } diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index 73d5232f44..dd9d568133 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -14,5 +14,11 @@ namespace osu.Game.Beatmaps.ControlPoints /// Whether the first bar line of this control point is ignored. /// public bool OmitFirstBarLine; + + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) + && other is EffectControlPoint effect + && KiaiMode.Equals(effect.KiaiMode) + && OmitFirstBarLine.Equals(effect.OmitFirstBarLine); } } diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index 5d801a1163..acccbcde46 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -30,5 +30,25 @@ namespace osu.Game.Beatmaps.ControlPoints Name = sampleName, Volume = SampleVolume, }; + + /// + /// Applies and to a if necessary, returning the modified . + /// + /// The . This will not be modified. + /// The modified . This does not share a reference with . + public virtual SampleInfo ApplyTo(SampleInfo sampleInfo) + { + var newSampleInfo = sampleInfo.Clone(); + newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank; + newSampleInfo.Name = sampleInfo.Name; + newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume; + return newSampleInfo; + } + + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) + && other is SampleControlPoint sample + && SampleBank.Equals(sample.SampleBank) + && SampleVolume.Equals(sample.SampleVolume); } } diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index d20b1b87a6..eb60133fed 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -23,5 +23,11 @@ namespace osu.Game.Beatmaps.ControlPoints } private double beatLength = 1000; + + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) + && other is TimingControlPoint timing + && TimeSignature.Equals(timing.TimeSignature) + && BeatLength.Equals(timing.BeatLength); } } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 581207607a..c79938e613 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -289,9 +289,9 @@ namespace osu.Game.Beatmaps.Formats if (split.Length >= 4) sampleSet = (LegacySampleBank)int.Parse(split[3]); - //SampleBank sampleBank = SampleBank.Default; - //if (split.Length >= 5) - // sampleBank = (SampleBank)int.Parse(split[4]); + int customSampleBank = 0; + if (split.Length >= 5) + customSampleBank = int.Parse(split[4]); int sampleVolume = defaultSampleVolume; if (split.Length >= 6) @@ -314,13 +314,9 @@ namespace osu.Game.Beatmaps.Formats if (stringSampleSet == @"none") stringSampleSet = @"normal"; - DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time); - SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time); - EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time); - if (timingChange) { - beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint + handleTimingControlPoint(new TimingControlPoint { Time = time, BeatLength = beatLength, @@ -328,41 +324,68 @@ namespace osu.Game.Beatmaps.Formats }); } - if (speedMultiplier != difficultyPoint.SpeedMultiplier) + handleDifficultyControlPoint(new DifficultyControlPoint { - beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time); - beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint - { - Time = time, - SpeedMultiplier = speedMultiplier - }); - } + Time = time, + SpeedMultiplier = speedMultiplier + }); - if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume) + handleEffectControlPoint(new EffectControlPoint { - beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint - { - Time = time, - SampleBank = stringSampleSet, - SampleVolume = sampleVolume - }); - } + Time = time, + KiaiMode = kiaiMode, + OmitFirstBarLine = omitFirstBarSignature + }); - if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine) + handleSampleControlPoint(new LegacySampleControlPoint { - beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint - { - Time = time, - KiaiMode = kiaiMode, - OmitFirstBarLine = omitFirstBarSignature - }); - } + Time = time, + SampleBank = stringSampleSet, + SampleVolume = sampleVolume, + CustomSampleBank = customSampleBank + }); } catch (FormatException e) { } } + private void handleTimingControlPoint(TimingControlPoint newPoint) + { + beatmap.ControlPointInfo.TimingPoints.Add(newPoint); + } + + private void handleDifficultyControlPoint(DifficultyControlPoint newPoint) + { + var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time); + + if (newPoint.EquivalentTo(existing)) + return; + + beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == newPoint.Time); + beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint); + } + + private void handleEffectControlPoint(EffectControlPoint newPoint) + { + var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time); + + if (newPoint.EquivalentTo(existing)) + return; + + beatmap.ControlPointInfo.EffectPoints.Add(newPoint); + } + + private void handleSampleControlPoint(SampleControlPoint newPoint) + { + var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time); + + if (newPoint.EquivalentTo(existing)) + return; + + beatmap.ControlPointInfo.SamplePoints.Add(newPoint); + } + private void handleHitObject(string line) { // If the ruleset wasn't specified, assume the osu!standard ruleset. diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index e77efd8508..22a6acf459 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -5,6 +5,8 @@ using System; using System.Collections.Generic; using System.IO; using osu.Framework.Logging; +using osu.Game.Audio; +using osu.Game.Beatmaps.ControlPoints; using OpenTK.Graphics; namespace osu.Game.Beatmaps.Formats @@ -167,5 +169,25 @@ namespace osu.Game.Beatmaps.Formats Pass = 2, Foreground = 3 } + + internal class LegacySampleControlPoint : SampleControlPoint + { + public int CustomSampleBank; + + public override SampleInfo ApplyTo(SampleInfo sampleInfo) + { + var baseInfo = base.ApplyTo(sampleInfo); + + if (CustomSampleBank > 1) + baseInfo.Name += CustomSampleBank; + + return baseInfo; + } + + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) + && other is LegacySampleControlPoint legacy + && CustomSampleBank == legacy.CustomSampleBank; + } } } diff --git a/osu.Game/Beatmaps/IBeatmapConverter.cs b/osu.Game/Beatmaps/IBeatmapConverter.cs index 00566093b8..cbf9d184ac 100644 --- a/osu.Game/Beatmaps/IBeatmapConverter.cs +++ b/osu.Game/Beatmaps/IBeatmapConverter.cs @@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects; namespace osu.Game.Beatmaps { + /// + /// Provides functionality to convert a for a . + /// public interface IBeatmapConverter { /// diff --git a/osu.Game/Beatmaps/IBeatmapProcessor.cs b/osu.Game/Beatmaps/IBeatmapProcessor.cs new file mode 100644 index 0000000000..282662373a --- /dev/null +++ b/osu.Game/Beatmaps/IBeatmapProcessor.cs @@ -0,0 +1,40 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +namespace osu.Game.Beatmaps +{ + /// + /// Provides functionality to alter a after it has been converted. + /// + public interface IBeatmapProcessor + { + /// + /// The to process. This should already be converted to the applicable . + /// + IBeatmap Beatmap { get; } + + /// + /// Processes the converted prior to being invoked. + /// + /// Nested s generated during will not be present by this point, + /// and no mods will have been applied to the s. + /// + /// + /// + /// This can only be used to add alterations to s generated directly through the conversion process. + /// + void PreProcess(); + + /// + /// Processes the converted after has been invoked. + /// + /// Nested s generated during will be present by this point, + /// and mods will have been applied to all s. + /// + /// + /// + /// This should be used to add alterations to s while they are in their most playable state. + /// + void PostProcess(); + } +} diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 1a65611a3d..74da978d9c 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -116,6 +116,10 @@ namespace osu.Game.Beatmaps mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty); } + IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted); + + processor?.PreProcess(); + // Compute default values for hitobjects, including creating nested hitobjects in-case they're needed foreach (var obj in converted.HitObjects) obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty); @@ -124,8 +128,7 @@ namespace osu.Game.Beatmaps foreach (var obj in converted.HitObjects) mod.ApplyToHitObject(obj); - // Post-process - rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess(); + processor?.PostProcess(); return converted; } diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 323046f758..d6bc4a2095 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -8,12 +8,14 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Input; using OpenTK; using osu.Framework.Configuration; +using osu.Framework.Input.Bindings; using osu.Game.Audio; +using osu.Game.Input.Bindings; using osu.Game.Overlays; namespace osu.Game.Graphics.Containers { - public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner + public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler { private SampleChannel samplePopIn; private SampleChannel samplePopOut; @@ -65,6 +67,19 @@ namespace osu.Game.Graphics.Containers return base.OnClick(state); } + public virtual bool OnPressed(GlobalAction action) + { + if (action == GlobalAction.Back) + { + State = Visibility.Hidden; + return true; + } + + return false; + } + + public bool OnReleased(GlobalAction action) => false; + private void onStateChanged(Visibility visibility) { switch (visibility) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 5f57fb76b0..517be4c055 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -11,9 +11,9 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Game.Configuration; using System; -using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Graphics.Textures; +using OpenTK.Input; namespace osu.Game.Graphics.Cursor { @@ -22,12 +22,13 @@ namespace osu.Game.Graphics.Cursor private readonly IBindable screenshotCursorVisibility = new Bindable(true); public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent; - protected override Drawable CreateCursor() => new Cursor(); + protected override Drawable CreateCursor() => activeCursor = new Cursor(); + + private Cursor activeCursor; private Bindable cursorRotate; - private bool dragging; - - private bool startRotation; + private DragRotationState dragRotationState; + private Vector2 positionMouseDown; [BackgroundDependencyLoader(true)] private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager) @@ -40,46 +41,50 @@ namespace osu.Game.Graphics.Cursor protected override bool OnMouseMove(InputState state) { - if (cursorRotate && dragging) + if (dragRotationState != DragRotationState.NotDragging) { - Debug.Assert(state.Mouse.PositionMouseDown != null); - + var position = state.Mouse.Position; + var distance = Vector2Extensions.Distance(position, positionMouseDown); // don't start rotating until we're moved a minimum distance away from the mouse down location, // else it can have an annoying effect. - // ReSharper disable once PossibleInvalidOperationException - startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30; - - if (startRotation) + if (dragRotationState == DragRotationState.DragStarted && distance > 30) + dragRotationState = DragRotationState.Rotating; + // don't rotate when distance is zero to avoid NaN + if (dragRotationState == DragRotationState.Rotating && distance > 0) { - Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value; + Vector2 offset = state.Mouse.Position - positionMouseDown; float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f; // Always rotate in the direction of least distance - float diff = (degrees - ActiveCursor.Rotation) % 360; + float diff = (degrees - activeCursor.Rotation) % 360; if (diff < -180) diff += 360; if (diff > 180) diff -= 360; - degrees = ActiveCursor.Rotation + diff; + degrees = activeCursor.Rotation + diff; - ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint); + activeCursor.RotateTo(degrees, 600, Easing.OutQuint); } } return base.OnMouseMove(state); } - protected override bool OnDragStart(InputState state) - { - dragging = true; - return base.OnDragStart(state); - } - protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { - ActiveCursor.Scale = new Vector2(1); - ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint); + // only trigger animation for main mouse buttons + if (args.Button <= MouseButton.Right) + { + activeCursor.Scale = new Vector2(1); + activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint); - ((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0; - ((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); + activeCursor.AdditiveLayer.Alpha = 0; + activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); + } + + if (args.Button == MouseButton.Left && cursorRotate) + { + dragRotationState = DragRotationState.DragStarted; + positionMouseDown = state.Mouse.Position; + } return base.OnMouseDown(state, args); } @@ -87,34 +92,29 @@ namespace osu.Game.Graphics.Cursor { if (!state.Mouse.HasMainButtonPressed) { - dragging = false; - startRotation = false; - - ((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint); - ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf); - ActiveCursor.ScaleTo(1, 500, Easing.OutElastic); + activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint); + activeCursor.ScaleTo(1, 500, Easing.OutElastic); } + if (args.Button == MouseButton.Left) + { + if (dragRotationState == DragRotationState.Rotating) + activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf); + dragRotationState = DragRotationState.NotDragging; + } return base.OnMouseUp(state, args); } - protected override bool OnClick(InputState state) - { - ((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint); - - return base.OnClick(state); - } - protected override void PopIn() { - ActiveCursor.FadeTo(1, 250, Easing.OutQuint); - ActiveCursor.ScaleTo(1, 400, Easing.OutQuint); + activeCursor.FadeTo(1, 250, Easing.OutQuint); + activeCursor.ScaleTo(1, 400, Easing.OutQuint); } protected override void PopOut() { - ActiveCursor.FadeTo(0, 250, Easing.OutQuint); - ActiveCursor.ScaleTo(0.6f, 250, Easing.In); + activeCursor.FadeTo(0, 250, Easing.OutQuint); + activeCursor.ScaleTo(0.6f, 250, Easing.In); } public class Cursor : Container @@ -160,5 +160,12 @@ namespace osu.Game.Graphics.Cursor cursorScale.TriggerChange(); } } + + private enum DragRotationState + { + NotDragging, + DragStarted, + Rotating, + } } } diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 6500578de3..28d04c9a82 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -2,9 +2,10 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Graphics; -using OpenTK.Input; using osu.Framework.Input; using System; +using osu.Game.Input.Bindings; +using OpenTK.Input; namespace osu.Game.Graphics.UserInterface { @@ -19,6 +20,7 @@ namespace osu.Game.Graphics.UserInterface public Action Exit; private bool focus; + public bool HoldFocus { get { return focus; } @@ -26,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface { focus = value; if (!focus && HasFocus) - GetContainingInputManager().ChangeFocus(null); + base.KillFocus(); } } @@ -41,18 +43,34 @@ namespace osu.Game.Graphics.UserInterface protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { - if (!args.Repeat && args.Key == Key.Escape) - { - if (Text.Length > 0) - Text = string.Empty; - else - Exit?.Invoke(); - return true; - } + if (!HasFocus) return false; + + if (args.Key == Key.Escape) + return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back). return base.OnKeyDown(state, args); } + public override bool OnPressed(GlobalAction action) + { + if (action == GlobalAction.Back) + { + if (Text.Length > 0) + { + Text = string.Empty; + return true; + } + } + + return base.OnPressed(action); + } + + protected override void KillFocus() + { + base.KillFocus(); + Exit?.Invoke(); + } + public override bool RequestsFocus => HoldFocus; } } diff --git a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs index d34d2b2a7c..07920865c0 100644 --- a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs @@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface { protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize); - public override bool AllowClipboardExport => false; + protected override bool AllowClipboardExport => false; private readonly CapsWarning warning; diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 6021af2028..88b0543de0 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -9,10 +9,12 @@ using osu.Framework.Input; using osu.Game.Graphics.Sprites; using OpenTK.Graphics; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; namespace osu.Game.Graphics.UserInterface { - public class OsuTextBox : TextBox + public class OsuTextBox : TextBox, IKeyBindingHandler { protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f); protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f); @@ -33,10 +35,7 @@ namespace osu.Game.Graphics.UserInterface TextContainer.Height = 0.5f; CornerRadius = 5; - Current.DisabledChanged += disabled => - { - Alpha = disabled ? 0.3f : 1; - }; + Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; }; } [BackgroundDependencyLoader] @@ -59,5 +58,18 @@ namespace osu.Game.Graphics.UserInterface } protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize }; + + public virtual bool OnPressed(GlobalAction action) + { + if (action == GlobalAction.Back) + { + KillFocus(); + return true; + } + + return false; + } + + public bool OnReleased(GlobalAction action) => false; } } diff --git a/osu.Game/Graphics/UserInterface/SearchTextBox.cs b/osu.Game/Graphics/UserInterface/SearchTextBox.cs index e50539e120..7d53c9e9d9 100644 --- a/osu.Game/Graphics/UserInterface/SearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/SearchTextBox.cs @@ -34,8 +34,6 @@ namespace osu.Game.Graphics.UserInterface protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { - if (HandlePendingText(state)) return true; - if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed) { switch (args.Key) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index fced2e5d95..b21deff509 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -39,13 +39,18 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.F4, GlobalAction.ToggleMute), new KeyBinding(InputKey.Escape, GlobalAction.Back), - new KeyBinding(InputKey.MouseButton1, GlobalAction.Back) + new KeyBinding(InputKey.MouseButton1, GlobalAction.Back), + + new KeyBinding(InputKey.Space, GlobalAction.Select), + new KeyBinding(InputKey.Enter, GlobalAction.Select), }; public IEnumerable InGameKeyBindings => new[] { new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene), - new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry) + new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry), + new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), }; protected override IEnumerable KeyBindingInputQueue => @@ -84,7 +89,16 @@ namespace osu.Game.Input.Bindings [Description("Toggle gameplay mouse buttons")] ToggleGameplayMouseButtons, - [Description("Go back")] - Back + [Description("Back")] + Back, + + [Description("Increase scroll speed")] + IncreaseScrollSpeed, + + [Description("Decrease scroll speed")] + DecreaseScrollSpeed, + + [Description("Select")] + Select, } } diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs index 3b6bb565b0..bbaaa0c756 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs @@ -49,7 +49,7 @@ namespace osu.Game.Online.API.Requests.Responses private DateTimeOffset submitted { get; set; } [JsonProperty(@"ranked_date")] - private DateTimeOffset ranked { get; set; } + private DateTimeOffset? ranked { get; set; } [JsonProperty(@"last_updated")] private DateTimeOffset lastUpdated { get; set; } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 501d8544ff..922d228701 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -250,7 +250,8 @@ namespace osu.Game new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, - ActionRequested = action => volume.Adjust(action) + ActionRequested = action => volume.Adjust(action), + ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), }, mainContent = new Container { RelativeSizeAxes = Axes.Both }, overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue }, diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 5f90ec67ad..e32d7fb036 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -6,16 +6,17 @@ using System.Linq; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Input.Bindings; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Dialog { @@ -23,6 +24,9 @@ namespace osu.Game.Overlays.Dialog { public static readonly float ENTER_DURATION = 500; public static readonly float EXIT_DURATION = 200; + + protected override bool BlockPassThroughMouse => false; + private readonly Vector2 ringSize = new Vector2(100f); private readonly Vector2 ringMinifiedSize = new Vector2(20f); private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f); @@ -34,26 +38,28 @@ namespace osu.Game.Overlays.Dialog private readonly SpriteText header; private readonly TextFlowContainer body; + private bool actionInvoked; + public FontAwesome Icon { - get { return icon.Icon; } - set { icon.Icon = value; } + get => icon.Icon; + set => icon.Icon = value; } public string HeaderText { - get { return header.Text; } - set { header.Text = value; } + get => header.Text; + set => header.Text = value; } public string BodyText { - set { body.Text = value; } + set => body.Text = value; } public IEnumerable Buttons { - get { return buttonsContainer.Children; } + get => buttonsContainer.Children; set { buttonsContainer.ChildrenEnumerable = value; @@ -62,71 +68,17 @@ namespace osu.Game.Overlays.Dialog var action = b.Action; b.Action = () => { - Hide(); + if (actionInvoked) return; + + actionInvoked = true; action?.Invoke(); + + Hide(); }; } } } - private void pressButtonAtIndex(int index) - { - if (index < Buttons.Count()) - Buttons.Skip(index).First().TriggerOnClick(); - } - - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) - { - if (args.Repeat) return false; - - if (args.Key == Key.Enter || args.Key == Key.KeypadEnter) - { - Buttons.OfType().FirstOrDefault()?.TriggerOnClick(); - return true; - } - - // press button at number if 1-9 on number row or keypad are pressed - var k = args.Key; - if (k >= Key.Number1 && k <= Key.Number9) - { - pressButtonAtIndex(k - Key.Number1); - return true; - } - - if (k >= Key.Keypad1 && k <= Key.Keypad9) - { - pressButtonAtIndex(k - Key.Keypad1); - return true; - } - - return base.OnKeyDown(state, args); - } - - protected override void PopIn() - { - base.PopIn(); - - // Reset various animations but only if the dialog animation fully completed - if (content.Alpha == 0) - { - buttonsContainer.TransformSpacingTo(buttonsEnterSpacing); - buttonsContainer.MoveToY(buttonsEnterSpacing.Y); - ring.ResizeTo(ringMinifiedSize); - } - - content.FadeIn(ENTER_DURATION, Easing.OutQuint); - ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint); - buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint); - buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint); - } - - protected override void PopOut() - { - base.PopOut(); - - content.FadeOut(EXIT_DURATION, Easing.InSine); - } - public PopupDialog() { RelativeSizeAxes = Axes.Both; @@ -136,9 +88,6 @@ namespace osu.Game.Overlays.Dialog content = new Container { RelativeSizeAxes = Axes.Both, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Width = 0.4f, Alpha = 0f, Children = new Drawable[] { @@ -243,5 +192,75 @@ namespace osu.Game.Overlays.Dialog }, }; } + + public override bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.Select: + Buttons.OfType().FirstOrDefault()?.TriggerOnClick(); + return true; + } + + return base.OnPressed(action); + } + + protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) + { + if (args.Repeat) return false; + + // press button at number if 1-9 on number row or keypad are pressed + var k = args.Key; + if (k >= Key.Number1 && k <= Key.Number9) + { + pressButtonAtIndex(k - Key.Number1); + return true; + } + + if (k >= Key.Keypad1 && k <= Key.Keypad9) + { + pressButtonAtIndex(k - Key.Keypad1); + return true; + } + + return base.OnKeyDown(state, args); + } + + protected override void PopIn() + { + base.PopIn(); + + actionInvoked = false; + + // Reset various animations but only if the dialog animation fully completed + if (content.Alpha == 0) + { + buttonsContainer.TransformSpacingTo(buttonsEnterSpacing); + buttonsContainer.MoveToY(buttonsEnterSpacing.Y); + ring.ResizeTo(ringMinifiedSize); + } + + content.FadeIn(ENTER_DURATION, Easing.OutQuint); + ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint); + buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint); + buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint); + } + + protected override void PopOut() + { + if (!actionInvoked) + // In the case a user did not choose an action before a hide was triggered, press the last button. + // This is presumed to always be a sane default "cancel" action. + buttonsContainer.Last().TriggerOnClick(); + + base.PopOut(); + content.FadeOut(EXIT_DURATION, Easing.InSine); + } + + private void pressButtonAtIndex(int index) + { + if (index < Buttons.Count()) + Buttons.Skip(index).First().TriggerOnClick(); + } } } diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index e26a3cba2f..c40f517023 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -1,12 +1,9 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Dialog; -using OpenTK.Graphics; -using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; namespace osu.Game.Overlays @@ -16,6 +13,20 @@ namespace osu.Game.Overlays private readonly Container dialogContainer; private PopupDialog currentDialog; + public DialogOverlay() + { + RelativeSizeAxes = Axes.Both; + + Child = dialogContainer = new Container + { + RelativeSizeAxes = Axes.Both, + }; + + Width = 0.4f; + Anchor = Anchor.BottomCentre; + Origin = Anchor.BottomCentre; + } + public void Push(PopupDialog dialog) { if (dialog == currentDialog) return; @@ -32,6 +43,8 @@ namespace osu.Game.Overlays protected override bool PlaySamplesOnStateChange => false; + protected override bool BlockPassThroughKeyboard => true; + private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) { if (v != Visibility.Hidden) return; @@ -52,32 +65,14 @@ namespace osu.Game.Overlays protected override void PopOut() { base.PopOut(); - this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine); - } - public DialogOverlay() - { - RelativeSizeAxes = Axes.Both; - - Children = new Drawable[] + if (currentDialog?.State == Visibility.Visible) { - new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f), - }, - }, - }, - dialogContainer = new Container - { - RelativeSizeAxes = Axes.Both, - }, - }; + currentDialog.Hide(); + return; + } + + this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine); } } } diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index a12f9dee7e..5d4d627995 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding { if (bindTarget.IsHovered) { - bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown))); + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state, state.Mouse.ScrollDelta)); finalise(); return true; } @@ -202,9 +202,6 @@ namespace osu.Game.Overlays.KeyBinding switch (args.Key) { - case Key.Escape: - finalise(); - return true; case Key.Delete: { if (state.Keyboard.ShiftPressed) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 48b7907572..c584a32a82 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Mods public readonly Bindable> SelectedMods = new Bindable>(); - public readonly Bindable Ruleset = new Bindable(); + public readonly IBindable Ruleset = new Bindable(); private void rulesetChanged(RulesetInfo newRuleset) { @@ -51,8 +51,8 @@ namespace osu.Game.Overlays.Mods refreshSelectedMods(); } - [BackgroundDependencyLoader(permitNulls: true)] - private void load(OsuColour colours, Bindable ruleset, RulesetStore rulesets, AudioManager audio) + [BackgroundDependencyLoader] + private void load(OsuColour colours, IBindable ruleset, AudioManager audio) { SelectedMods.ValueChanged += selectedModsChanged; @@ -60,13 +60,8 @@ namespace osu.Game.Overlays.Mods HighMultiplierColour = colours.Green; UnrankedLabel.Colour = colours.Blue; - if (ruleset != null) - Ruleset.BindTo(ruleset); - else - Ruleset.Value = rulesets.AvailableRulesets.First(); - - Ruleset.ValueChanged += rulesetChanged; - Ruleset.TriggerChange(); + Ruleset.BindTo(ruleset); + Ruleset.BindValueChanged(rulesetChanged, true); sampleOn = audio.Sample.Get(@"UI/check-on"); sampleOff = audio.Sample.Get(@"UI/check-off"); diff --git a/osu.Game/Overlays/OnScreenDisplay.cs b/osu.Game/Overlays/OnScreenDisplay.cs index 1c80f2e626..753cd33cc6 100644 --- a/osu.Game/Overlays/OnScreenDisplay.cs +++ b/osu.Game/Overlays/OnScreenDisplay.cs @@ -14,6 +14,8 @@ using osu.Game.Graphics; using OpenTK; using OpenTK.Graphics; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics.Transforms; +using osu.Framework.Threading; using osu.Game.Configuration; using osu.Game.Graphics.Sprites; @@ -135,7 +137,7 @@ namespace osu.Game.Overlays /// If is already being tracked from the same . public void BeginTracking(object source, ITrackableConfigManager configManager) { - if (configManager == null) throw new ArgumentNullException(nameof(configManager)); + if (configManager == null) throw new ArgumentNullException(nameof(configManager)); if (trackedConfigManagers.ContainsKey((source, configManager))) throw new InvalidOperationException($"{nameof(configManager)} is already registered."); @@ -159,7 +161,7 @@ namespace osu.Game.Overlays /// If is not being tracked from the same . public void StopTracking(object source, ITrackableConfigManager configManager) { - if (configManager == null) throw new ArgumentNullException(nameof(configManager)); + if (configManager == null) throw new ArgumentNullException(nameof(configManager)); if (!trackedConfigManagers.TryGetValue((source, configManager), out var existing)) throw new InvalidOperationException($"{nameof(configManager)} is not registered."); @@ -181,7 +183,7 @@ namespace osu.Game.Overlays if (string.IsNullOrEmpty(textLine3.Text)) textLine3.Text = "NO KEY BOUND"; - Display(box); + DisplayTemporarily(box); int optionCount = 0; int selectedOption = -1; @@ -213,15 +215,29 @@ namespace osu.Game.Overlays }); } - protected virtual void Display(Drawable toDisplay) + private TransformSequence fadeIn; + private ScheduledDelegate fadeOut; + + protected virtual void DisplayTemporarily(Drawable toDisplay) { - toDisplay.Animate( - b => b.FadeIn(500, Easing.OutQuint), - b => b.ResizeHeightTo(height, 500, Easing.OutQuint) - ).Then( - b => b.FadeOutFromOne(1500, Easing.InQuint), - b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint) - ); + // avoid starting a new fade-in if one is already active. + if (fadeIn == null) + { + fadeIn = toDisplay.Animate( + b => b.FadeIn(500, Easing.OutQuint), + b => b.ResizeHeightTo(height, 500, Easing.OutQuint) + ); + + fadeIn.Finally(_ => fadeIn = null); + } + + fadeOut?.Cancel(); + fadeOut = Scheduler.AddDelayed(() => + { + toDisplay.Animate( + b => b.FadeOutFromOne(1500, Easing.InQuint), + b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint)); + }, 500); } private class OptionLight : Container diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index c72ff6131b..c5510d3d70 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -360,11 +360,6 @@ namespace osu.Game.Overlays.Profile Text = text }; - if (user.Age != null) - { - infoTextLeft.AddText($"{user.Age} years old ", boldItalic); - } - if (user.Country != null) { infoTextLeft.AddText("From ", lightText); diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 930b3c1eaa..18a371e904 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -56,7 +56,13 @@ namespace osu.Game.Overlays.Settings.Sections reloadSkins(); - skinDropdown.Bindable = config.GetBindable(OsuSetting.Skin); + var skinBindable = config.GetBindable(OsuSetting.Skin); + + // Todo: This should not be necessary when OsuConfigManager is databased + if (skinDropdown.Items.All(s => s.Value != skinBindable.Value)) + skinBindable.Value = 0; + + skinDropdown.Bindable = skinBindable; } private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair(s.ToString(), s.ID)); diff --git a/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs index 6926502d9b..dae4f84b1a 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs @@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Toolbar }; } - [BackgroundDependencyLoader(true)] + [BackgroundDependencyLoader] private void load(RulesetStore rulesets, Bindable parentRuleset) { this.rulesets = rulesets; @@ -82,11 +82,7 @@ namespace osu.Game.Overlays.Toolbar ruleset.ValueChanged += rulesetChanged; ruleset.DisabledChanged += disabledChanged; - - if (parentRuleset != null) - ruleset.BindTo(parentRuleset); - else - ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(); + ruleset.BindTo(parentRuleset); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) diff --git a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs index 572b3f0c27..3a64e12b27 100644 --- a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs +++ b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs @@ -9,11 +9,13 @@ using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Volume { - public class VolumeControlReceptor : Container, IKeyBindingHandler, IHandleGlobalInput + public class VolumeControlReceptor : Container, IScrollBindingHandler, IHandleGlobalInput { public Func ActionRequested; + public Func ScrollActionRequested; public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false; + public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false; public bool OnReleased(GlobalAction action) => false; } } diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 1d392e6ee8..9aeca1f35f 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -12,17 +12,15 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; -using osu.Framework.Input.Bindings; using osu.Framework.MathUtils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Input.Bindings; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Overlays.Volume { - public class VolumeMeter : Container, IKeyBindingHandler + public class VolumeMeter : Container { private CircularProgress volumeCircle; private CircularProgress volumeCircleGlow; @@ -226,59 +224,27 @@ namespace osu.Game.Overlays.Volume private const float adjust_step = 0.05f; - public void Increase() => adjust(1); - public void Decrease() => adjust(-1); - - private void adjust(int direction) - { - float amount = adjust_step * direction; - - // handle the case where the OnPressed action was actually a mouse wheel. - // this allows for precise wheel handling. - var state = GetContainingInputManager().CurrentState; - if (state.Mouse?.ScrollDelta.Y != 0) - { - OnScroll(state); - return; - } - - Volume += amount; - } - - public bool OnPressed(GlobalAction action) - { - if (!IsHovered) return false; - - switch (action) - { - case GlobalAction.DecreaseVolume: - Decrease(); - return true; - case GlobalAction.IncreaseVolume: - Increase(); - return true; - } - - return false; - } + public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise); + public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise); // because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible. - private double scrollAmount; + private double adjustAccumulator; + + private void adjust(double delta, bool isPrecise) + { + adjustAccumulator += delta * adjust_step * (isPrecise ? 0.1 : 1); + if (Math.Abs(adjustAccumulator) < Bindable.Precision) + return; + Volume += adjustAccumulator; + adjustAccumulator = 0; + } protected override bool OnScroll(InputState state) { - scrollAmount += adjust_step * state.Mouse.ScrollDelta.Y * (state.Mouse.HasPreciseScroll ? 0.1f : 1); - - if (Math.Abs(scrollAmount) < Bindable.Precision) - return true; - - Volume += scrollAmount; - scrollAmount = 0; + adjust(state.Mouse.ScrollDelta.Y, state.Mouse.HasPreciseScroll); return true; } - public bool OnReleased(GlobalAction action) => false; - private const float transition_length = 500; protected override bool OnHover(InputState state) diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs index 1c9c615bbb..e40597b2d4 100644 --- a/osu.Game/Overlays/VolumeOverlay.cs +++ b/osu.Game/Overlays/VolumeOverlay.cs @@ -93,7 +93,7 @@ namespace osu.Game.Overlays muteButton.Current.ValueChanged += _ => Show(); } - public bool Adjust(GlobalAction action) + public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false) { if (!IsLoaded) return false; @@ -103,13 +103,13 @@ namespace osu.Game.Overlays if (State == Visibility.Hidden) Show(); else - volumeMeterMaster.Decrease(); + volumeMeterMaster.Decrease(amount, isPrecise); return true; case GlobalAction.IncreaseVolume: if (State == Visibility.Hidden) Show(); else - volumeMeterMaster.Increase(); + volumeMeterMaster.Increase(amount, isPrecise); return true; case GlobalAction.ToggleMute: Show(); diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 88990d435c..a22aaa784f 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -33,8 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables protected virtual IEnumerable GetSamples() => HitObject.Samples; private readonly Lazy> nestedHitObjects = new Lazy>(); - public bool HasNestedHitObjects => nestedHitObjects.IsValueCreated; - public IReadOnlyList NestedHitObjects => nestedHitObjects.Value; + public IEnumerable NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty(); public event Action OnJudgement; public event Action OnJudgementRemoved; @@ -50,12 +49,12 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Whether this and all of its nested s have been hit. /// - public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && (!HasNestedHitObjects || NestedHitObjects.All(n => n.IsHit)); + public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && NestedHitObjects.All(n => n.IsHit); /// /// Whether this and all of its nested s have been judged. /// - public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (!HasNestedHitObjects || NestedHitObjects.All(h => h.AllJudged)); + public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && NestedHitObjects.All(h => h.AllJudged); /// /// Whether this can be judged. @@ -90,13 +89,12 @@ namespace osu.Game.Rulesets.Objects.Drawables if (HitObject.SampleControlPoint == null) throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}." + $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}."); - AddInternal(Samples = new SkinnableSound(samples.Select(s => new SampleInfo - { - Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank, - Name = s.Name, - Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume, - Namespace = SampleNamespace - }).ToArray())); + + samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray(); + foreach (var s in samples) + s.Namespace = SampleNamespace; + + AddInternal(Samples = new SkinnableSound(samples)); } } @@ -206,9 +204,8 @@ namespace osu.Game.Rulesets.Objects.Drawables if (AllJudged) return false; - if (HasNestedHitObjects) - foreach (var d in NestedHitObjects) - judgementOccurred |= d.UpdateJudgement(userTriggered); + foreach (var d in NestedHitObjects) + judgementOccurred |= d.UpdateJudgement(userTriggered); if (!ProvidesJudgement || judgementFinalized || judgementOccurred) return judgementOccurred; diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 9edd0f1f34..95589d8953 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -6,6 +6,7 @@ using osu.Game.Rulesets.Objects.Types; using System; using System.Collections.Generic; using System.Globalization; +using System.IO; using osu.Game.Beatmaps.Formats; using osu.Game.Audio; using System.Linq; @@ -196,9 +197,6 @@ namespace osu.Game.Rulesets.Objects.Legacy var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]); var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]); - // Let's not implement this for now, because this doesn't fit nicely into the bank structure - //string sampleFile = split2.Length > 4 ? split2[4] : string.Empty; - string stringBank = bank.ToString().ToLower(); if (stringBank == @"none") stringBank = null; @@ -211,6 +209,8 @@ namespace osu.Game.Rulesets.Objects.Legacy if (split.Length > 3) bankInfo.Volume = int.Parse(split[3]); + + bankInfo.Filename = split.Length > 4 ? split[4] : null; } /// @@ -252,6 +252,10 @@ namespace osu.Game.Rulesets.Objects.Legacy private List convertSoundType(LegacySoundType type, SampleBankInfo bankInfo) { + // Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario + if (!string.IsNullOrEmpty(bankInfo.Filename)) + return new List { new FileSampleInfo { Filename = bankInfo.Filename } }; + var soundTypes = new List { new SampleInfo @@ -297,14 +301,24 @@ namespace osu.Game.Rulesets.Objects.Legacy private class SampleBankInfo { + public string Filename; + public string Normal; public string Add; public int Volume; - public SampleBankInfo Clone() + public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone(); + } + + private class FileSampleInfo : SampleInfo + { + public string Filename; + + public override IEnumerable LookupNames => new[] { - return (SampleBankInfo)MemberwiseClone(); - } + Filename, + Path.ChangeExtension(Filename, null) + }; } [Flags] diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index f818523a3d..82d9945ef7 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -57,8 +57,18 @@ namespace osu.Game.Rulesets /// public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap); + /// + /// Creates a to convert a to one that is applicable for this . + /// + /// The to be converted. + /// The . public abstract IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap); + /// + /// Optionally creates a to alter a after it has been converted. + /// + /// The to be processed. + /// The . public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null; public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index a7a9fea5f2..513173ef2f 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -84,7 +84,13 @@ namespace osu.Game.Rulesets { try { - var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo), (RulesetInfo)null)).RulesetInfo; + var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm => + { + // for the time being, let's ignore the version being loaded. + // this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version). + asm.Version = null; + return Assembly.Load(asm); + }, null), (RulesetInfo)null)).RulesetInfo; r.Name = instanceInfo.Name; r.ShortName = instanceInfo.ShortName; diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs index 172b866505..cfcfca157b 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs @@ -4,30 +4,33 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; -using osu.Framework.Input; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; using osu.Game.Rulesets.Objects.Drawables; -using OpenTK.Input; namespace osu.Game.Rulesets.UI.Scrolling { /// /// A type of specialized towards scrolling s. /// - public abstract class ScrollingPlayfield : Playfield + public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler { /// /// The default span of time visible by the length of the scrolling axes. /// This is clamped between and . /// private const double time_span_default = 1500; + /// /// The minimum span of time that may be visible by the length of the scrolling axes. /// private const double time_span_min = 50; + /// /// The maximum span of time that may be visible by the length of the scrolling axes. /// private const double time_span_max = 10000; + /// /// The step increase/decrease of the span of time visible by the length of the scrolling axes. /// @@ -78,27 +81,26 @@ namespace osu.Game.Rulesets.UI.Scrolling HitObjects.TimeRange.BindTo(VisibleTimeRange); } - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) + public bool OnPressed(GlobalAction action) { if (!UserScrollSpeedAdjustment) return false; - if (state.Keyboard.ControlPressed) + switch (action) { - switch (args.Key) - { - case Key.Minus: - this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint); - break; - case Key.Plus: - this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint); - break; - } + case GlobalAction.IncreaseScrollSpeed: + this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint); + return true; + case GlobalAction.DecreaseScrollSpeed: + this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint); + return true; } return false; } + public bool OnReleased(GlobalAction action) => false; + protected sealed override HitObjectContainer CreateHitObjectContainer() { var container = new ScrollingHitObjectContainer(); diff --git a/osu.Game/Rulesets/UI/Scrolling/Visualisers/OverlappingSpeedChangeVisualiser.cs b/osu.Game/Rulesets/UI/Scrolling/Visualisers/OverlappingSpeedChangeVisualiser.cs index 35a91275a7..d2b79e2fa7 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Visualisers/OverlappingSpeedChangeVisualiser.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Visualisers/OverlappingSpeedChangeVisualiser.cs @@ -47,13 +47,10 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers } } - if (obj.HasNestedHitObjects) - { - ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length); + ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length); - // Nested hitobjects don't need to scroll, but they do need accurate positions - UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); - } + // Nested hitobjects don't need to scroll, but they do need accurate positions + UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); } } diff --git a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs index 745352a4d3..25dea8dfbf 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs @@ -48,13 +48,10 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers } } - if (obj.HasNestedHitObjects) - { - ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length); + ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length); - // Nested hitobjects don't need to scroll, but they do need accurate positions - UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); - } + // Nested hitobjects don't need to scroll, but they do need accurate positions + UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); } } diff --git a/osu.Game/Screens/BackgroundScreen.cs b/osu.Game/Screens/BackgroundScreen.cs index 5e9863f642..9d9432b2ce 100644 --- a/osu.Game/Screens/BackgroundScreen.cs +++ b/osu.Game/Screens/BackgroundScreen.cs @@ -40,7 +40,14 @@ namespace osu.Game.Screens while (screen.LoadState < LoadState.Ready) Thread.Sleep(1); - base.Push(screen); + try + { + base.Push(screen); + } + catch (ScreenAlreadyExitedException) + { + // screen may have exited before the push was successful. + } } protected override void Update() diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 81abc4cd3d..762f826425 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Threading; using osu.Game.Graphics; @@ -139,28 +138,15 @@ namespace osu.Game.Screens.Menu sampleBack = audio.Sample.Get(@"Menu/button-back-select"); } - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) - { - if (args.Repeat) return false; - - switch (args.Key) - { - case Key.Space: - logo?.TriggerOnClick(state); - return true; - case Key.Escape: - return goBack(); - } - - return false; - } - public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.Back: return goBack(); + case GlobalAction.Select: + logo?.TriggerOnClick(); + return true; default: return false; } @@ -181,16 +167,7 @@ namespace osu.Game.Screens.Menu } } - public bool OnReleased(GlobalAction action) - { - switch (action) - { - case GlobalAction.Back: - return true; - default: - return false; - } - } + public bool OnReleased(GlobalAction action) => false; private void onPlay() { diff --git a/osu.Game/Screens/Menu/ExitConfirmOverlay.cs b/osu.Game/Screens/Menu/ExitConfirmOverlay.cs index 62605da5a4..4ada46749c 100644 --- a/osu.Game/Screens/Menu/ExitConfirmOverlay.cs +++ b/osu.Game/Screens/Menu/ExitConfirmOverlay.cs @@ -1,34 +1,34 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Framework.Input; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; using osu.Game.Overlays; -using OpenTK.Input; namespace osu.Game.Screens.Menu { - public class ExitConfirmOverlay : HoldToConfirmOverlay + public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler { - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) + public bool OnPressed(GlobalAction action) { - if (args.Key == Key.Escape && !args.Repeat) + if (action == GlobalAction.Back) { BeginConfirm(); return true; } - return base.OnKeyDown(state, args); + return false; } - protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) + public bool OnReleased(GlobalAction action) { - if (args.Key == Key.Escape) + if (action == GlobalAction.Back) { AbortConfirm(); return true; } - return base.OnKeyUp(state, args); + return false; } } } diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index bf650dd514..4b893f0118 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -8,7 +8,6 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Configuration; using osu.Framework.Graphics; -using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Screens; using osu.Game.Beatmaps; @@ -17,7 +16,6 @@ using osu.Game.Input.Bindings; using osu.Game.Rulesets; using osu.Game.Screens.Menu; using OpenTK; -using OpenTK.Input; using osu.Game.Overlays; using osu.Framework.Graphics.Containers; @@ -84,11 +82,8 @@ namespace osu.Game.Screens [BackgroundDependencyLoader(true)] private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable ruleset) { - if (beatmap != null) - Beatmap.BindTo(beatmap); - - if (ruleset != null) - Ruleset.BindTo(ruleset); + Beatmap.BindTo(beatmap); + Ruleset.BindTo(ruleset); if (osu != null) { @@ -106,8 +101,10 @@ namespace osu.Game.Screens sampleExit = audio.Sample.Get(@"UI/screen-back"); } - public bool OnPressed(GlobalAction action) + public virtual bool OnPressed(GlobalAction action) { + if (!IsCurrentScreen) return false; + if (action == GlobalAction.Back && AllowBackButton) { Exit(); @@ -119,20 +116,6 @@ namespace osu.Game.Screens public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton; - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) - { - if (args.Repeat || !IsCurrentScreen) return false; - - switch (args.Key) - { - case Key.Escape: - Exit(); - return true; - } - - return base.OnKeyDown(state, args); - } - protected override void OnResuming(Screen last) { sampleExit?.Play(); @@ -197,11 +180,10 @@ namespace osu.Game.Screens if (Background != null && !Background.Equals(nextOsu?.Background)) { - if (nextOsu != null) - //We need to use MakeCurrent in case we are jumping up multiple game screens. - nextOsu.Background?.MakeCurrent(); - else - Background.Exit(); + Background.Exit(); + + //We need to use MakeCurrent in case we are jumping up multiple game screens. + nextOsu?.Background?.MakeCurrent(); } if (base.OnExiting(next)) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 7b555776f7..bbed0c8843 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -1,12 +1,9 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Framework.Input; -using OpenTK.Input; using osu.Game.Graphics; using OpenTK.Graphics; using osu.Framework.Allocation; -using System.Linq; namespace osu.Game.Screens.Play { @@ -21,16 +18,5 @@ namespace osu.Game.Screens.Play AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); } - - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) - { - if (!args.Repeat && args.Key == Key.Escape) - { - InternalButtons.Children.Last().TriggerOnClick(); - return true; - } - - return base.OnKeyDown(state, args); - } } } diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index db099cd16c..52c08bb351 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -15,10 +15,13 @@ using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Shapes; using OpenTK.Input; using System.Collections.Generic; +using System.Linq; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; namespace osu.Game.Screens.Play { - public abstract class GameplayMenuOverlay : OverlayContainer + public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler { private const int transition_duration = 200; private const int button_height = 70; @@ -31,6 +34,11 @@ namespace osu.Game.Screens.Play public Action OnRetry; public Action OnQuit; + /// + /// Action that is invoked when is triggered. + /// + protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick(); + public abstract string Header { get; } public abstract string Description { get; } @@ -219,6 +227,19 @@ namespace osu.Game.Screens.Play return base.OnKeyDown(state, args); } + public bool OnPressed(GlobalAction action) + { + if (action == GlobalAction.Back) + { + BackAction.Invoke(); + return true; + } + + return false; + } + + public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; + private void buttonSelectionChanged(DialogButton button, bool isSelected) { if (!isSelected) diff --git a/osu.Game/Screens/Play/PauseContainer.cs b/osu.Game/Screens/Play/PauseContainer.cs index 6262f71ddc..e2f133dde3 100644 --- a/osu.Game/Screens/Play/PauseContainer.cs +++ b/osu.Game/Screens/Play/PauseContainer.cs @@ -6,11 +6,9 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input; using osu.Framework.Timing; using osu.Game.Graphics; using OpenTK.Graphics; -using OpenTK.Input; namespace osu.Game.Screens.Play { @@ -138,16 +136,7 @@ namespace osu.Game.Screens.Play public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) - { - if (!args.Repeat && args.Key == Key.Escape) - { - InternalButtons.Children.First().TriggerOnClick(); - return true; - } - - return base.OnKeyDown(state, args); - } + protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick(); [BackgroundDependencyLoader] private void load(OsuColour colours) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index a993b61e7b..b406bda411 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -49,8 +49,6 @@ namespace osu.Game.Screens.Play public bool AllowLeadIn { get; set; } = true; public bool AllowResults { get; set; } = true; - protected override bool AllowBackButton => false; - private Bindable mouseWheelDisabled; private Bindable userAudioOffset; diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 27089311f2..d26702fcf9 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -55,8 +55,7 @@ namespace osu.Game.Screens.Select [BackgroundDependencyLoader(true)] private void load([CanBeNull] Bindable parentRuleset) { - if (parentRuleset != null) - ruleset.BindTo(parentRuleset); + ruleset.BindTo(parentRuleset); ruleset.ValueChanged += _ => updateDisplay(); } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 39f1a523ea..278d32b2d5 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -29,6 +29,7 @@ namespace osu.Game.Screens.Select private readonly TabControl groupTabs; private SortMode sort = SortMode.Title; + public SortMode Sort { get { return sort; } @@ -43,6 +44,7 @@ namespace osu.Game.Screens.Select } private GroupMode group = GroupMode.All; + public GroupMode Group { get { return group; } @@ -69,7 +71,8 @@ namespace osu.Game.Screens.Select private readonly SearchTextBox searchTextBox; - public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos); + public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => + base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos); public FilterControl() { @@ -177,8 +180,7 @@ namespace osu.Game.Screens.Select showConverted = config.GetBindable(OsuSetting.ShowConvertedBeatmaps); showConverted.ValueChanged += val => updateCriteria(); - if (parentRuleset != null) - ruleset.BindTo(parentRuleset); + ruleset.BindTo(parentRuleset); ruleset.BindValueChanged(val => updateCriteria(), true); } diff --git a/osu.Game/Screens/Select/FooterButton.cs b/osu.Game/Screens/Select/FooterButton.cs index 602b03380c..3fa12283b5 100644 --- a/osu.Game/Screens/Select/FooterButton.cs +++ b/osu.Game/Screens/Select/FooterButton.cs @@ -55,6 +55,8 @@ namespace osu.Game.Screens.Select private readonly Box box; private readonly Box light; + public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos); + public FooterButton() { Children = new Drawable[] diff --git a/osu.Game/Screens/Select/Leaderboards/DrawableRank.cs b/osu.Game/Screens/Select/Leaderboards/DrawableRank.cs index 2a11bf8346..228633a41f 100644 --- a/osu.Game/Screens/Select/Leaderboards/DrawableRank.cs +++ b/osu.Game/Screens/Select/Leaderboards/DrawableRank.cs @@ -46,7 +46,9 @@ namespace osu.Game.Screens.Select.Leaderboards public void UpdateRank(ScoreRank newRank) { Rank = newRank; - updateTexture(); + + if (IsLoaded) + updateTexture(); } } } diff --git a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs index ac6154369d..c171e791d2 100644 --- a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs @@ -40,7 +40,10 @@ namespace osu.Game.Screens.Select.Leaderboards private ScheduledDelegate showScoresDelegate; + private bool scoresLoadedOnce; + private IEnumerable scores; + public IEnumerable Scores { get { return scores; } @@ -48,6 +51,8 @@ namespace osu.Game.Screens.Select.Leaderboards { scores = value; + scoresLoadedOnce = true; + scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire(); scrollFlow = null; @@ -196,9 +201,7 @@ namespace osu.Game.Screens.Select.Leaderboards { this.api = api; - if (parentRuleset != null) - ruleset.BindTo(parentRuleset); - + ruleset.BindTo(parentRuleset); ruleset.ValueChanged += _ => updateScores(); if (api != null) @@ -227,6 +230,10 @@ namespace osu.Game.Screens.Select.Leaderboards private void updateScores() { + // don't display any scores or placeholder until the first Scores_Set has been called. + // this avoids scope changes flickering a "no scores" placeholder before initialisation of song select is finished. + if (!scoresLoadedOnce) return; + getScoresRequest?.Cancel(); getScoresRequest = null; diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 94c16f1797..85eecd5c1a 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -17,6 +17,7 @@ using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Screens.Backgrounds; @@ -67,6 +68,7 @@ namespace osu.Game.Screens.Select protected new readonly Bindable Ruleset = new Bindable(); private DependencyContainer dependencies; + protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); @@ -136,7 +138,11 @@ namespace osu.Game.Screens.Select Height = filter_height, FilterChanged = c => Carousel.Filter(c), Background = { Width = 2 }, - Exit = Exit, + Exit = () => + { + if (IsCurrentScreen) + Exit(); + }, }, } }, @@ -229,6 +235,10 @@ namespace osu.Game.Screens.Select /// Whether to trigger . public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true) { + // avoid attempting to continue before a selection has been obtained. + // this could happen via a user interaction while the carousel is still in a loading state. + if (Carousel.SelectedBeatmap == null) return; + // if we have a pending filter operation, we want to run it now. // it could change selection (ie. if the ruleset has been changed). Carousel.FlushPendingFilterOperations(); @@ -464,7 +474,8 @@ namespace osu.Game.Screens.Select private void carouselBeatmapsLoaded() { - if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) + if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false + && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) return; if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom()) @@ -481,16 +492,26 @@ namespace osu.Game.Screens.Select dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap)); } + public override bool OnPressed(GlobalAction action) + { + if (!IsCurrentScreen) return false; + + switch (action) + { + case GlobalAction.Select: + FinaliseSelection(); + return true; + } + + return base.OnPressed(action); + } + protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; switch (args.Key) { - case Key.KeypadEnter: - case Key.Enter: - FinaliseSelection(); - return true; case Key.Delete: if (state.Keyboard.ShiftPressed) { diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index 1a11b0c03e..2fc9cff463 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -44,19 +44,17 @@ namespace osu.Game.Skinning private SampleChannel loadChannel(SampleInfo info, Func getSampleFunction) { - SampleChannel ch = null; + foreach (var lookup in info.LookupNames) + { + var ch = getSampleFunction($"Gameplay/{lookup}"); + if (ch == null) + continue; - if (info.Namespace != null) - ch = getSampleFunction($"Gameplay/{info.Namespace}/{info.Bank}-{info.Name}"); - - // try without namespace as a fallback. - if (ch == null) - ch = getSampleFunction($"Gameplay/{info.Bank}-{info.Name}"); - - if (ch != null) ch.Volume.Value = info.Volume / 100.0; + return ch; + } - return ch; + return null; } } } diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs index cf4dda52a8..ff57ef41c5 100644 --- a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -25,6 +25,8 @@ namespace osu.Game.Tests.Beatmaps protected abstract string ResourceAssembly { get; } + protected IBeatmapConverter Converter { get; private set; } + protected void Test(string name) { var ourResult = convert(name); @@ -41,14 +43,22 @@ namespace osu.Game.Tests.Beatmaps Assert.Fail($"A conversion did not generate any hitobjects, but should have, for hitobject at time: {expectedResult.Mappings[mappingCounter].StartTime}\n"); else if (mappingCounter >= expectedResult.Mappings.Count) Assert.Fail($"A conversion generated hitobjects, but should not have, for hitobject at time: {ourResult.Mappings[mappingCounter].StartTime}\n"); + else if (!expectedResult.Mappings[mappingCounter].Equals(ourResult.Mappings[mappingCounter])) + { + var expectedMapping = expectedResult.Mappings[mappingCounter]; + var ourMapping = ourResult.Mappings[mappingCounter]; + + Assert.Fail($"The conversion mapping differed for object at time {expectedMapping.StartTime}:\n" + + $"Expected {JsonConvert.SerializeObject(expectedMapping)}\n" + + $"Received: {JsonConvert.SerializeObject(ourMapping)}\n"); + } else { - var counter = mappingCounter; + var ourMapping = ourResult.Mappings[mappingCounter]; + var expectedMapping = expectedResult.Mappings[mappingCounter]; + Assert.Multiple(() => { - var ourMapping = ourResult.Mappings[counter]; - var expectedMapping = expectedResult.Mappings[counter]; - int objectCounter = 0; while (true) { @@ -60,10 +70,6 @@ namespace osu.Game.Tests.Beatmaps else if (objectCounter >= expectedMapping.Objects.Count) Assert.Fail($"The conversion generated a hitobject, but should not have, for hitobject at time: {ourMapping.StartTime}:\n" + $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n"); - else if (!expectedMapping.Equals(ourMapping)) - Assert.Fail($"The conversion mapping differed for object at time {expectedMapping.StartTime}:\n" - + $"Expected {JsonConvert.SerializeObject(expectedMapping)}\n" - + $"Received: {JsonConvert.SerializeObject(ourMapping)}\n"); else if (!expectedMapping.Objects[objectCounter].Equals(ourMapping.Objects[objectCounter])) { Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}:\n" @@ -88,10 +94,11 @@ namespace osu.Game.Tests.Beatmaps var rulesetInstance = CreateRuleset(); beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo(); - var result = new ConvertResult(); - var converter = rulesetInstance.CreateBeatmapConverter(beatmap); + Converter = rulesetInstance.CreateBeatmapConverter(beatmap); - converter.ObjectConverted += (orig, converted) => + var result = new ConvertResult(); + + Converter.ObjectConverted += (orig, converted) => { converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty)); @@ -103,7 +110,7 @@ namespace osu.Game.Tests.Beatmaps result.Mappings.Add(mapping); }; - IBeatmap convertedBeatmap = converter.Convert(); + IBeatmap convertedBeatmap = Converter.Convert(); rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess(); return result; diff --git a/osu.Game/Tests/Visual/OsuTestCase.cs b/osu.Game/Tests/Visual/OsuTestCase.cs index 1740658da6..5f70055021 100644 --- a/osu.Game/Tests/Visual/OsuTestCase.cs +++ b/osu.Game/Tests/Visual/OsuTestCase.cs @@ -1,10 +1,13 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; +using osu.Framework.Configuration; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Rulesets; namespace osu.Game.Tests.Visual { @@ -13,6 +16,8 @@ namespace osu.Game.Tests.Visual private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap()); protected BindableBeatmap Beatmap => beatmap; + protected readonly Bindable Ruleset = new Bindable(); + protected DependencyContainer Dependencies { get; private set; } protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) @@ -22,13 +27,18 @@ namespace osu.Game.Tests.Visual Dependencies.CacheAs(beatmap); Dependencies.CacheAs(beatmap); + Dependencies.CacheAs(Ruleset); + Dependencies.CacheAs>(Ruleset); + return Dependencies; } [BackgroundDependencyLoader] - private void load(AudioManager audioManager) + private void load(AudioManager audioManager, RulesetStore rulesets) { beatmap.SetAudioManager(audioManager); + + Ruleset.Value = rulesets.AvailableRulesets.First(); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Tests/Visual/TestCasePlayer.cs b/osu.Game/Tests/Visual/TestCasePlayer.cs index 20c9646aa3..9afb1dd6cd 100644 --- a/osu.Game/Tests/Visual/TestCasePlayer.cs +++ b/osu.Game/Tests/Visual/TestCasePlayer.cs @@ -86,7 +86,11 @@ namespace osu.Game.Tests.Visual private readonly WeakList workingWeakReferences = new WeakList(); private readonly WeakList playerWeakReferences = new WeakList(); - private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance()); + private Player loadPlayerFor(RulesetInfo ri) + { + Ruleset.Value = ri; + return loadPlayerFor(ri.CreateInstance()); + } private Player loadPlayerFor(Ruleset r) { diff --git a/osu.Game/Users/Country.cs b/osu.Game/Users/Country.cs index c9b577a62f..98b3a2df0c 100644 --- a/osu.Game/Users/Country.cs +++ b/osu.Game/Users/Country.cs @@ -42,7 +42,9 @@ namespace osu.Game.Users return; country = value; - sprite.Texture = getFlagTexture(); + + if (IsLoaded) + sprite.Texture = getFlagTexture(); } } diff --git a/osu.Game/Users/User.cs b/osu.Game/Users/User.cs index e1f68e1ce8..f42df4023f 100644 --- a/osu.Game/Users/User.cs +++ b/osu.Game/Users/User.cs @@ -23,9 +23,6 @@ namespace osu.Game.Users public Bindable Status = new Bindable(); - [JsonProperty(@"age")] - public int? Age; - //public Team Team; [JsonProperty(@"profile_colour")] diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index b4fccf0898..ec2742d4a9 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -18,7 +18,7 @@ - +