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Make EditorScreen abstract
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@ -19,13 +19,13 @@ using osu.Framework.Timing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Design;
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using osuTK.Input;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Users;
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@ -275,10 +275,6 @@ namespace osu.Game.Screens.Edit
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case EditorScreenMode.Timing:
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currentScreen = new TimingScreen();
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break;
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default:
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currentScreen = new EditorScreen();
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break;
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}
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LoadComponentAsync(currentScreen, screenContainer.Add);
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