Make EditorScreen abstract

This commit is contained in:
Dean Herbert
2019-10-09 16:04:58 +09:00
parent 10c7fc139e
commit 3dd2b18ff0
2 changed files with 6 additions and 15 deletions

View File

@ -19,13 +19,13 @@ using osu.Framework.Timing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Design;
using osuTK.Input;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Users;
@ -275,10 +275,6 @@ namespace osu.Game.Screens.Edit
case EditorScreenMode.Timing:
currentScreen = new TimingScreen();
break;
default:
currentScreen = new EditorScreen();
break;
}
LoadComponentAsync(currentScreen, screenContainer.Add);