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CursorTrail always present, just to be safe
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@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private float time;
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public override bool IsPresent => true;
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private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
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private const int max_sprites = 2048;
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